Pain2K4a3

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Smoke39

whatever
Jun 2, 2001
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Pain2K4a4

Pain2K4 a5! :O
This is still needed, if you don't already have it.

Lots of new junk since the last version. I can't remember what it all is. Read the last few posts of mine to figure it out. Lots of general improvements and a few new weapons. Sniper shotgun uses the same ammo and damage type as the quad shot, which I may change. Izu jumps to targets rather than rotating smoothly. The target's distance appears next to it (so I could tell what was being targetted). This'll eventually be replaced with a crosshair type thing, or simply be removed. Zappy gun alt hasn't been started. Got some slick ideas for the shock rifle replacement swirlin' aroun' in m' head. ;3
 
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Smoke39

whatever
Jun 2, 2001
1,793
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The alien weapon's nowhere near complete. That's why I didn't bother mentioning it. I know it's a piece of junk as it is now.
I'm definitely gonna be giving the railgun less ammo.
What sort of FX tweaks, Kangu?
 

Postal

I apear to have lost my pin.
Nov 14, 1999
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WoD.BeyondUnreal.com
I think you should either shorten or extend the thermal scope range. I found it hard to see enemies past its range with the blue effect, but I did manage to score plenty of kills on unaware bots though walls. I think it should highlight all visable players, and only show players though thin walls. Hows that sound. That would prevent hunting players in the other base on CTF-Face, yet still make long range sniping easy.
 

Smoke39

whatever
Jun 2, 2001
1,793
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I don't think I can check the thickness of walls, but I think I could make the ranges at which it highlights visible players and at which it highlights players behind walls different. If I did that, is the current range good for the thermal part and have visible players not depend on range?
 

Smoke39

whatever
Jun 2, 2001
1,793
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Eh? I don't think that's happened to me. I don't blow myself up much, though. I think it's probably the xemitters. The mine explosions in P2K3 used to lag when you were real close to them, too.
 

Postal

I apear to have lost my pin.
Nov 14, 1999
1,388
0
0
WoD.BeyondUnreal.com
I have a hard time using the rocket gun effectivly, the effects are cool, but I personaly dont care for its balance. However, I still think the railguns tops.
 

Smoke39

whatever
Jun 2, 2001
1,793
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What part of its balance seems off? I personally think it could use some more ammo.
 

Postal

I apear to have lost my pin.
Nov 14, 1999
1,388
0
0
WoD.BeyondUnreal.com
I mean damage and knockback. I had a hard time using the alt effectivly, and while I love the rocket effects and akimbo, seemed for that little damage, the ROF should be higher, or something. I dunno. perhaps I need to use it more.
 

Eyegore

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Sep 4, 2001
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Hanover
I really like the explosion of the grenades, but my FPS drop a bunch too when they explode...is it because of the texture? It' not like there seems to be that great an increase in the particle count...