Tarquin tools for unreal 2.

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Dandeloreon1984

CXP Director
Jan 31, 2004
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0
0
after trying to get the tools to work with the original unreal 2 editor, and have it fail, i decicded to fix the problem with all tools...

so far i figured out that the the following line needs to be changed...

function bool Build()


I canged it to....

event bool build()

The only error left in compiling is as follows...

Analyzing...
1 Classes (IncActive=0)
Parsing TarquinExtrudeBuilder
C:\games\Unreal2\TarquinExtrudeBuilder\Classes\TarquinExtrudeBuilder.uc(93) : Error, Bad operator de
finition
Failed due to errors.

History: CompileError <- TryCompile <- FScriptCompiler::CompileScript <- (Class TarquinExtrudeBuilde
r.TarquinExtrudeBuilder, Pass 0, Line 93) <- MakeScript <- MakeScript <- MakeScript <- DoScripts <-
UEditorEngine::MakeScripts <- UMakeCommandlet::Main

Exiting due to error
 

Dandeloreon1984

CXP Director
Jan 31, 2004
1,303
0
0
Here is the file needed to update the unreal 2 install, it has everything workin, except for the extrude builder.

the install instructions for this are as follows...
step one open up the unreal2.ini file in the unreal 2 system directory.

search for the following line.

[Editor.EditorEngine]

add the lines to the end of this section...

EditPackages=TarquinBrushBuilders
EditPackages=TarquinExtendedBuilders

extract the bitmaps (.bmp files) images to the directory EditorRes under the unreal 2 system directory.
extract the .u files to the unreal 2 system directory.

if you want to fix the extrude builder do as follows..

extract the folder to the base directory of unreal 2.

then open up the unreal2.ini file in the unreal 2 system directory.

search for the following line.

[Editor.EditorEngine]

add the lines to the end of this section...

EditPackages=TarquinextrudeBuilders

now, all i forgot is the documentation that tarquin included.
 

Attachments

  • Tarquintools_u2.zip
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