Mutator ideas

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GreatEmerald

Khnumhotep
Jan 20, 2008
4,042
1
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Lithuania
Woah! Just found out what the Replicator was actually meant to be!

In XMP, no Artifact nodes should have been made. Instead of them, you have a Replicator. First, you spawn, then go hack a generator. No technology comes online, as you, well, simply don't know how to make force walls and such. You must get to the Replicator and operate it (or command someone that is operating it) and choose the technology you wish to research. The Replicator will work for 60-600 seconds, and if it's not damaged (it can't be destroyed, naturally) during that time, the technology comes online. It takes energy for researching (and probably needs a specific lever for each technology?). As mentioned, you can damage the Replicator - that way it will stop functioning (you don't lose any technologies you already researched - but naturally they can fall offline), and then you have to repair it before using it again. That probably works like hacking. By default you fully repair the Replicator in 10 seconds (or minutes?) (100 points repair, health is 1000), but it stops functioning if it has less health than 500.
Additionally to researching, you can set the Replicator on Production mode. Only that way you can actually get items after you research the technology - that's like a personal ammo station (the usual ammo stations don't give deployables, only actual ammo), but it's more powerful - you can also produce other weapons (think Laser Rifle and Singularity Cannon), as well as Security Cameras (they can be placed like laser trip mines I guess, just the distance to the other wall doesn't matter), Energy Relays (looks something that can be deployed near a Generator, what does it do? Rerout energy or what? http://unreal.student.utwente.nl/uncodex-u2xmp/Source_u2xmp/energyrelaydeployable.html ), Security Bots (not sure, can be 1) an automatic scout that has a camera which can be viewed through the Replicator or 2) an actual robot that can fights, i.e. a Target Drone), and of course deployables (turrets, Proximity Sensors, Mines, Field Generators). Probably people can carry any amount of deployables then, and there will be no deployable spamming. And, of course, production interferes with research, so even less deployable farming. You are also limited to a maximum of 4 items being produced. The items appear as pickups in a specified destination (an item tray or something? Or like it can come through the bottom of the Replicator onto the floor below!)
Only one person can use the Replicator at the same time. It takes some time to access the Replicator as well, and not sure if the player is visible while it uses the Replicator. Probably he is, showing a funky Keyboard Typing animation. The Replicator can ONLY be used by Techs! But anyone can pick up the production.
And the last function of the Replicator is, of course, Artifact registration. You need the same amount of energy before you can register artifacts like now, but probably registering also takes energy.

Wow, how different XMP turned out to be! Probably it's impossible to port over Replicators now, but who knows... It seems to be very strategical like that. Here's the Replicator code: http://unreal.student.utwente.nl/uncodex-u2xmp/Source_u2xmp/replicator.html

Here's an example of how the Replicator could look like:


Another interesting thing: originally you spawn with, well, a Dispersion Pistol. Nothing else. You have to get pickups to obtain weapons (possibly there could be weapon lockers?) and ammo, additionally you could use the Replicator. Interestingly, all classes can use all the weapons EXCEPT: Heavy (Gunner) and Medium (Tech) can't carry Snipers, Light (Ranger) can't carry Launchers (GL and RL).
 
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GreatEmerald

Khnumhotep
Jan 20, 2008
4,042
1
0
Lithuania
Ok, you were right, my mutator really doesn't work online :( Wonder how to make it working, as I have no examples of weapon replacement whatsoever.