Textures

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Ted

New Member
Apr 3, 2000
21
0
0
Visit site
I exported some UT textures to PSP6 to add some text to them. When I imported them back to UT to use in the level I'm making, they were much larger (data wise.) One is 8 megs another is 4 megs yet a couple seem to be right 87k or so. Any ideas where I screwed up? Thanks for any help.
 

Wanderer

New Member
Jul 7, 2000
1,334
0
0
Texture sizes (in pixels) must be a combination of 1,2,4,8,16,32,64,128, or 256.

Color depth must be 256 colors/8bit/indexed (depends on which program you use to how it's referred to as).

And for some reason a 72dpi seems to ease most problems when using Photoshop and PSP for making textures.

Finally must be a bmp or pcx file.