<Professor Farnsworth's voice> Good news, Everyone! </Professor Farnsworth's voice>
Because March has begun, some tech videos of certain UT3DOM's maps will be posted on Youtube within this month at any given date.
Also, I do apologize for not showing you guys and gals the Vehicular DDOM and Vehicular DOM videos.
Too much has came up the past month and a half, and I've been drenched in so much work, that's the videos was postponed permantly.
On another note, some of way will complain (I knw that as a fact) when I tell you this, but our coder Snake.PLiSKIN (aka Snake) has recoded the ut3dom mod from scratch, and nwo it is more stable, effienct, and uses less memory. It is also a bit smaller as well. Also, he made Double Domination have 3 and 4 team compatbility. (and tbh, somethign I didn't originally want, because imho, it doesn't make sense, but Snake is a genious at gametype pannign, and I guarantee that you won't be dissapointed). And I do realize that some people will complain no doubt about that, but if you don't like it, oh well, not my problem. Just don't get any ideas, otherwise they'll be a problem.
And finally, the DDOM and VDDOM extentions got trashed. Both regular and Double Domination use the DOM extention, and Vehicular regular and Double Domination use the VDOM. The reason by that: The Unreal Engine 3 has new capabilities that allow multiple gametypes inbedded into one extention, and what not.
Oh and before I forget, I'll give you some hints for mapping with vehicles with UT3DOM, just because I'm in a good mood today.
Both the DOM and VDOM extentions support vehicles. If you decide to place vehicles in the DOM extention, you won't have a hoverboard, but you'll have a translocator, includign the vehicles improted in the map. The VDOM extention uses the hoverboard isntead fo the translocator. You can make VDOM maps without vehicles, but I'm sure peopel would think "Why the **** does this map not have Vehicles?? Isn't this supposed to be a Vehicluar Domiantion map?" Well, true, but technacly, UT3DOM supports Vehicles in both the VDOM and VDOM extention. However, I find it would be quite useless to not use vehicles in VDOM, but hey, maybe some people want the hoverboard instead of the translocator? You never know. Clans might do this. So yeah, because of this new customizibiltiy feature that UT3DOM has (that I'm sure no other mod has ever supported this kind of technique before), if you use a VDOM map that has no vechiles, I'd suggest placing in your readme:
Extention: DOM/VDOM (use the one your map is set to)
Vehicles: YES/NO (to let people know that you have vechiles in your UT3DOM map or not).
So anyway, I'll write a readme prototype that some people can use for UT3DOM. I'll also be releasing my RoninFX Readme v2 template that can be used for any UT (and it's not the long-ass-nonesense-type readme, this one is properly fitted xD
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And as a very last note, UT3DOM is almost at it's mappers final build. IT is currently in RC7.2 (v0.99B). Once the mappers final has been released, all mappers makigna map for UT3DOM, must PM me so I can send you the mappers final so you can build and cook your map for that version.
And btw, the Mappers final is the final version, but it includes no maps. Just incase if your wondering.
Other than that, not much more to say.
Take care everyone. If you have any questions, comments, critism, please don't hesitate to write it down.
RoninMastaFX.