Terrain editor

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Kail

mapper, designer and unreal fan
Feb 3, 2001
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Here's a tutorial on terrain editing for the 633 build of the Unreal engine and editor. This version is only available to the Unreal Engine licensees however I believe most mappers find it interesting:

http://www.epicgames.com/UnrealEngine/Build633Tutorial.html


Make also sure to check out the engine news as well as these cool screenshots which show the new limits for polycount (max polycount is now 150-200x higher than for UT):

http://www.epicgames.com/UnrealEngineNews.html

And the images:
http://www.epicgames.com/unrealengine/xbdemo1.jpg
http://www.epicgames.com/unrealengine/xbdemo2.jpg
 

Fuzzpilz

klkk
Jun 28, 2000
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I think that demo video we were treated to some time ago was said in an interview to have ran on a P3 733 with a Geforce 256 (not 2 Ultra or something).
 

Fuzzpilz

klkk
Jun 28, 2000
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Well, as far as I know they're still not only improving, but also optimizing, but I'm fairly sure it'll need a hardware T&L capable card, which means a Geforce, Geforce 2, or Radeon at the moment. I hope I'll be able to upgrade till then.