Hey all, been a while since I've been on these forums, but lately, I've been playing the old UT more and more with friends. Though, a common issue we face is that when joining public servers, there are people out there with some pretty scary good skills and we end up getting our casual match ran over by more pro players.
So, I'm working on running a Dedicated Server which is running fairly good so far. It is ran from a Netbook I had lying around, the specifications are as followed: Intel Atom N570 (dual core, HT, 1.6 GHz), 2GB RAM, connected through LAN directly to the modem.
Hopefully this is fast enough, I don't imagine this old game would need a beast of a server. Or will this still meet the occasional hiccup during play? (Player max is 16 for now.)
Further things I've done so far is forwarding ports in both the modem and the firewall on the Netbook itself, ports forwarded are 7777 to 7781, 8888, 8777, 27900 and 8080, all both on UDP and TCP though I believe only UDP is needed? If not, which need TCP?
ServerAdmin also works great so I can change settings from anywhere. Lastly, UT has also been updated to 451b, I read the Patch Notes and it seems to fix a lot of vulnerabilities and other net issues 436 had.
(Main question is asked here, but setup info and questions about it is mostly described above.)
Now, the main reason why I wrote this topic is that I noticed there are two ways to start a Dedicated Server, main way seems to be from in-game, and the other by starting or hooking a Batch-file to the program named UCC.exe in the System folder. I wonder if one of the two ways is more recommended over the other.
It seems easier to start it from within the game, but is still possible to add mods and mutators that way? I suppose by adding them from the mutator list and adding them to the server packages in UnrealTournament.ini? (Also, where to host these files, can they be hosted on the Netbook itself?)
Lastly, a mod I'd really like to have is a simple mapvote, how can this be added to the server and work for people joining the game?
So, I'm working on running a Dedicated Server which is running fairly good so far. It is ran from a Netbook I had lying around, the specifications are as followed: Intel Atom N570 (dual core, HT, 1.6 GHz), 2GB RAM, connected through LAN directly to the modem.
Hopefully this is fast enough, I don't imagine this old game would need a beast of a server. Or will this still meet the occasional hiccup during play? (Player max is 16 for now.)
Further things I've done so far is forwarding ports in both the modem and the firewall on the Netbook itself, ports forwarded are 7777 to 7781, 8888, 8777, 27900 and 8080, all both on UDP and TCP though I believe only UDP is needed? If not, which need TCP?
ServerAdmin also works great so I can change settings from anywhere. Lastly, UT has also been updated to 451b, I read the Patch Notes and it seems to fix a lot of vulnerabilities and other net issues 436 had.
(Main question is asked here, but setup info and questions about it is mostly described above.)
Now, the main reason why I wrote this topic is that I noticed there are two ways to start a Dedicated Server, main way seems to be from in-game, and the other by starting or hooking a Batch-file to the program named UCC.exe in the System folder. I wonder if one of the two ways is more recommended over the other.
It seems easier to start it from within the game, but is still possible to add mods and mutators that way? I suppose by adding them from the mutator list and adding them to the server packages in UnrealTournament.ini? (Also, where to host these files, can they be hosted on the Netbook itself?)
Lastly, a mod I'd really like to have is a simple mapvote, how can this be added to the server and work for people joining the game?
Last edited: