Could someone please create this mutator?

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Kerr Avon

Member
Jan 22, 2008
198
0
16
Someone has written a demo of a forthcoming game, called Superhot (stupid, generic name :(), you can play it at

http://superhotgame.com/

The thing is, it's a (basic) first person shooter, with one unique point - time only moves when you do. It's probably better for you to try it than for me to describe it, but basically the entire gameworld and everything in it only advances in time when you move or shoot or look around or whatever. When you're not pressing a key (on your PC's keyboard) and not moving your mouse then the game world and anything in it is frozen in time. As long as you do anything (be it move, mouselook, shoot, etc) then time advances as normal, and the game's NPCs and whatever all proceed normally, but as soon as you (the player) cease all action then the game world freezes.

I think this would make an interesting mutator for Unreal Tournament and Unreal Tournament 2004. It would get boring after a while I know, and it would only work for one human player matches, I think, as otherwise the game world would only become frozen when all human players stopped moving, which would be very rare, but even so it would make a great novelty mutator.

So if anyone here likes the idea, and has the skill to program it, then please think about making it into a mutator, as it could be great.

Thanks for reading.
 

Kerr Avon

Member
Jan 22, 2008
198
0
16
Are there any UT mod creation forums I could post this on? I'd have thought these forums would have a "Request mod" board, but if there is one then I can't find it.

I've posted on the Epic UT2004 forums, at http://forums.epicgames.com/threads...-this-please?p=31666646&posted=1#post31666646 but given the choice I'd prefer the mutator for UT1999 (well, I'd love it for both games, really), as I prefer UT1999.

If anyone's interested, I suggested on that site the following options for the mutator;




On each of the following four options, the user is free to set as the value one of three values; Full Speed, Half Speed, and Freeze Time. Any or all of the four options can have any of the three values.



Options;

1. When the user is not pressing any key/mouse axis/controller/whatever, then the game speed is: Full Speed, Half Speed, or Freeze Time.

2. When the user performs any movement (including fire), then for as long as the key (or mouse function) is held down (or moved, if it's the mouse) then the speed becomes: Full Speed, Half Speed, or Freeze Time.

3. When the user looks around (whether with the mouse or any key that's set to look around) then the speed becomes: Full Speed, Half Speed, or Freeze Time.

4. A (definable) key (default might be 'Q') is listed in the options as "For as long as you hold this key time becomes": Full Speed, Half Speed, or Freeze Time.




The key defined in point 4 will allow (by pressing it) time to continue as normal, or whatever else you set it to. For example, if the options are set to;

1. When the user is not pressing any key/mouse axis/controller/whatever, then the game speed is: Freeze Time

2. When the user performs any movement (including fire), then for as long as the key (or mouse function) is held down (or moved, if it's the mouse) then the speed becomes: Full Speed

3. When the user looks around (whether with the mouse or any key that's set to look around) then the speed becomes: Full Speed

4. A (definable) key (default might be 'Q') is listed in the options as "Default Time - for when key [Q] is pressed": Half Speed


Then in the above case, if the user is not doing anything, then the game stops dead, but if he moves (including jumping, shooting, whatever - any input really apart from just looking around) then the game reverts to full speed UNTIL he stops moving at which point the game stops dead again. If the user looks (or looks AND moves) then the game goes at full speed until the user stops. And if the user presses the special default time key (in the above case Q) then the game goes at half-speed for as long as that key is pressed.

One other thing - it will be possible for the user to move and look at the same time (it will happen extremely often, of course), even though both options might be set to different time values, so there will have to be an option to cover this. I suggest something like;

5. If the user is moving AND looking at the same time, then treat the time mode as: Full Speed, Half Speed, or Freeze Time.


Of course, it's possible that the user might look, move and press Q all at the same time, with three different time values set for those options but this won't be a problem, as the Q key should over-ride everything else, so as long as Q is pressed then only the Q time value is used.
 

Carbon

Altiloquent bloviator.
Mar 23, 2013
557
10
18
This place is pretty quiet really, especially in terms of new content and content creators. You may have some takers at ut99.org; a much more...lively bunch there.