Well, providing they keep the applications simple to use (i.e. you don't need a degree in rocket science) then this is more cool stuff for the Unreal editor.
I just hope the process of making maps isn't bogged down with really complicated stuff because the whole point of Ued is it's accessibility and ease of use - I'd hate to see that move from easy for casual mapper to make something to intermediate to expert use only.
I'm particularly interested in the new light rendering system - if there's one thing games still struggle with, it's convincing lighting in game - dynamic lighting is such a resource hog.
Lruce
I just hope the process of making maps isn't bogged down with really complicated stuff because the whole point of Ued is it's accessibility and ease of use - I'd hate to see that move from easy for casual mapper to make something to intermediate to expert use only.
I'm particularly interested in the new light rendering system - if there's one thing games still struggle with, it's convincing lighting in game - dynamic lighting is such a resource hog.
Lruce