Teutonic, i don't play it >ANYMORE<.
Let me explain, ANYMORE means I DID play it but i decided to quit. The reason was because as goat so clearly explained it just degenerated into that which derove me off all the previous mods (CS, FA, Tac-Ops and Strike Force). That is simply the fact that it was too dm-ish.
And from what I recall from playing 285 it has nothing to do with "strategic points" I hardly ever saw anyboy not movbing exept the warehouse "campers" in dockside.
People were just doing the same old "run around and die" kind of crap. To suggest there is some deeper reasoning behind it is proposterous in my view.
To me that means when the novelty wears off it jsut becomes the same old crap which i didn't like so it get's deleted.
Now the difference with all those different mods is that INF is getting MORE realistic rather then LESS like most of the others. I realised the potential and decided to stay.
Now what you just described WILL apply in 286 that is why i'll play that.
Let me explain, ANYMORE means I DID play it but i decided to quit. The reason was because as goat so clearly explained it just degenerated into that which derove me off all the previous mods (CS, FA, Tac-Ops and Strike Force). That is simply the fact that it was too dm-ish.
And from what I recall from playing 285 it has nothing to do with "strategic points" I hardly ever saw anyboy not movbing exept the warehouse "campers" in dockside.
People were just doing the same old "run around and die" kind of crap. To suggest there is some deeper reasoning behind it is proposterous in my view.
To me that means when the novelty wears off it jsut becomes the same old crap which i didn't like so it get's deleted.
Now the difference with all those different mods is that INF is getting MORE realistic rather then LESS like most of the others. I realised the potential and decided to stay.
Now what you just described WILL apply in 286 that is why i'll play that.