Hi, know how in Whizzle they started with just a ball and gave it controls, physics, etc. to become a full-fledged character? I'm trying to do something like that with a wheel. However, I'm not sure where to start - do I need to create bones for the Wheel? I don't see menus for things like editing physics and such on Static Meshes...
Also, this might be a pointless question since I haven't tried it yet, but is there some way to transform a character by the press of a button (e.g. I want to transform my running character into the wheel)?
Also, this might be a pointless question since I haven't tried it yet, but is there some way to transform a character by the press of a button (e.g. I want to transform my running character into the wheel)?