The WIP Screenshot Thread!

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Juggalo Kyle

Sup brah.
Mar 23, 2005
1,290
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Northern Cali
Working more on the trim and some lighting.

[SCREENSHOT]http://i.imgur.com/nSJuL.jpg[/SCREENSHOT]
[SCREENSHOT]http://i.imgur.com/MOvsO.jpg[/SCREENSHOT]
[SCREENSHOT]http://i.imgur.com/1S77e.jpg[/SCREENSHOT]
 

raziel31

Active Member
Nov 25, 2003
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South F.
Visit site
Interesting idea for that trim. :) Looking forward to a fully lit version.

Below are some new screen of my jungle level, been playing with lighting/post process. Also I've decided to add some temple-like buildings. I'm quite happy of how this is turning out as it's the first time I model something like this from scratch.

[SCREENSHOT]http://www.minifloppy.it/public/junglenv_17.jpg[/SCREENSHOT][SCREENSHOT]http://www.minifloppy.it/public/junglenv_18.jpg[/SCREENSHOT]
[SCREENSHOT]http://www.minifloppy.it/public/junglenv_19.jpg[/SCREENSHOT]

Looks really interesting, when can we expect a dl link ? :D

Idea: from your screenie in the building, perhaps put more wet effect or wet textures on pillar or floor etc... also water drop, water on floor in front of the entrance with envi reflection etc...


Working more on the trim and some lighting.
[SCREENSHOT]http://i.imgur.com/1S77e.jpg[/SCREENSHOT]

=> Tron was there !
 
Last edited:
Apr 11, 2006
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Small 1v1 or 2v2 level I am attempting to build in 2k4 as a bit of an experiment in 3DSMax cave modeling & vertex painting. I am following the tutorials on Hourences' site on these subjects.

At the moment waiting for some feedback on the layout, although my biggest concern is going to be how to deal with the aesthetics of these big tall vertical walls without adding more ledges people can jump on, but without disrupting the gameplay space.

[SCREENSHOT]http://www.wailofsuicide.com/screenshots/heartbreak/b3-shot4.jpg[/SCREENSHOT]

[SCREENSHOT]http://www.wailofsuicide.com/screenshots/heartbreak/b3-shot1.jpg[/SCREENSHOT]

[SCREENSHOT]http://www.wailofsuicide.com/screenshots/heartbreak/b3-shot2.jpg[/SCREENSHOT]

[SCREENSHOT]http://www.wailofsuicide.com/screenshots/heartbreak/b3-shot3.jpg[/SCREENSHOT]
 

Cr4zyB4st4rd

I make awesome ©
Aug 8, 2008
1,244
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P'Boro, UK
Looking good juggalo.

Looks nice suicide. Tiling textures are a bit obvious atm tho.

After remaking my whole layout after the old version had a stupid bug. I decided to trim it all.

[screenshot]http://img89.imageshack.us/img89/6151/trimz.jpg[/screenshot]
 
Apr 11, 2006
738
0
16
[SCREENSHOT]http://www.wailofsuicide.com/screenshots/Unknown1.jpg[/SCREENSHOT]

UT2004 DM map layout I worked on over the weekend. One of the first times I've ever felt like I got the space sizing / movement scale reasonable for this game.
 
Last edited:

[VaLkyR]Anubis

Foregone Destruction
Jan 20, 2008
1,489
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Gaia
www.youtube.com
Hi all, it's been a while since I posted something on the forums. I'm working on an UDK jungle environment for my portfolio right now, built completely by custom assets.

Lighting and atmosphere are still early WIP. Comments and critique are welcome. :)

[SCREENSHOT]http://www.minifloppy.it/public/junglenv_01.jpg[/SCREENSHOT] [SCREENSHOT]http://www.minifloppy.it/public/junglenv_02.jpg[/SCREENSHOT]
[SCREENSHOT]http://www.minifloppy.it/public/junglenv_03.jpg[/SCREENSHOT] [SCREENSHOT]http://www.minifloppy.it/public/junglenv_04.jpg[/SCREENSHOT]

Interesting idea for that trim. :) Looking forward to a fully lit version.

Below are some new screen of my jungle level, been playing with lighting/post process. Also I've decided to add some temple-like buildings. I'm quite happy of how this is turning out as it's the first time I model something like this from scratch.

[SCREENSHOT]http://www.minifloppy.it/public/junglenv_17.jpg[/SCREENSHOT][SCREENSHOT]http://www.minifloppy.it/public/junglenv_18.jpg[/SCREENSHOT]
[SCREENSHOT]http://www.minifloppy.it/public/junglenv_19.jpg[/SCREENSHOT]
Now that's what I call beauty! Keep it up, minifloppy! It looks fabulous so far! :tup: