I think even in the Peugeot I would have flipped it there, with that kind of driving . Besides, I like the Toyota's light weight, easy to throw the back end out (sometimes too easy, but it's not bad once you get used to it).
w00p said:WOW, wait, is the MOMO a 2-and-a-half turn wheel?
Ok, thats quite great, the one argument my mom always used against me buying a wheel for the playstation way back is bull**** now. WOOOO
(SDS)benmcl said:I read a review or two of some new racing games but not sure of this one. What I want to know is the physics. Is it realistic. I read that one game out there it feels like the the pivot point is in the centre of the car. Is it this one. Also is it a simulation or a game?
Multi Body System
Existing rally games are largely based on a single body system. This presumes that each tyre doesn’t have its own individual mass; therefore a tyre will stick to the ground until enough force is generated to lift the entire car off the surface
Our model is based on a multi body system, where each wheel is given its own mass and therefore moves realistically over uneaven road surfaces. Each wheel works independently, reacting individually to the ground features it is driven across.
For the player, this means that the slightest change in road surface will be detectable in the car's handling, so the player will feel potholes, rocks and even road camber as they drive.