I've been working on a map for killing floor. I recently realized that if the player stands on the ledge of a wall that zombies are confused and don't attack the player.
I don't want to raise the height of the walls or restrict jump height. I don't want to use blocking volumes because this makes it impossible to fall off the map to your death.
I've tried adding a sloped (trianglular) blocking volume that doesn't prevent players from jumping over the walls, but you can still balance on the top point of the slope, still allowing players to camp there. I've tried adding a physics volume to damage players over time but if it's on a sloped ramp it goes crazy and kills the player in under a second (even with damage set to 4/second). I've also tried setting horizontal gravity to push the player off the ledge, but haven't been able to get it to react with players.
yikes... Any ideas? Btw the map is surrounded buy another physics volume that lowers gravity.
I don't want to raise the height of the walls or restrict jump height. I don't want to use blocking volumes because this makes it impossible to fall off the map to your death.
I've tried adding a sloped (trianglular) blocking volume that doesn't prevent players from jumping over the walls, but you can still balance on the top point of the slope, still allowing players to camp there. I've tried adding a physics volume to damage players over time but if it's on a sloped ramp it goes crazy and kills the player in under a second (even with damage set to 4/second). I've also tried setting horizontal gravity to push the player off the ledge, but haven't been able to get it to react with players.
yikes... Any ideas? Btw the map is surrounded buy another physics volume that lowers gravity.