[HELP] UGameEngine::Init <- InitEngine

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kakashihatak

New Member
May 23, 2011
15
0
0
I do not know if I'm posting in the right section, if not sorry I'm new here.

An error has been happening to me some time and this error:

UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2514 MHz with 1919MB RAM
Video: No Video



History: UGameEngine::Init <- InitEngine

could someone help me?
 

kakashihatak

New Member
May 23, 2011
15
0
0
Here is my log:

Log: Log file open, 05/23/11 17:53:20
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 3369 (128.29)
Init: Compiled: Nov 23 2005 16:23:34
Init: Command line:
Init: Character set: Unicode
Init: Base directory: C:\downloads\UT2004\System\
Init: Ini:UT2004.ini UserIni:User.ini
Init: Build label: UT2004 Build UT2004_Build_[2005-11-23_16.22]
Init: Object subsystem initialized
Init: Computer: CLIENTEPC
Init: User: Computador
Init: CPU Page size=4096, Processors=2
Init: CPU Detected: Unknown processor (AuthenticAMD)
Init: CPU Features: MMX SSE
Init: CPU Speed=2513.992405 MHz
Init: Memory total: Phys=1965356K Pagef=3903912K Virt=2097024K
Init: Working set: 32000 / 159000
DevLoad: Loading object 'ini:Engine.Engine.GameEngine' class 'Class'
DevLoad: Loading object 'WindowManager' class 'Class'
DevLoad: Loading object 'Object' class 'Class'
DevLoad: Loading object 'StreamTag' class 'Class'
DevLoad: Loading object 'StreamBase' class 'Class'
DevLoad: Loading object 'Stream' class 'Class'
DevLoad: Loading object 'StreamInterface' class 'Class'
DevLoad: Loading object 'StreamInteraction' class 'Class'
DevLoad: Loading object 'Interaction' class 'Class'
DevLoad: Loading object 'Interactions' class 'Class'
DevLoad: Loading object 'Spline' class 'Class'
DevLoad: Loading object 'DecoVolumeObject' class 'Class'
DevLoad: Loading object 'Actor' class 'Class'
DevLoad: Loading object 'DecorationList' class 'Class'
DevLoad: Loading object 'Keypoint' class 'Class'
DevLoad: Loading object 'PlayerChatManager' class 'Class'
DevLoad: Loading object 'Info' class 'Class'
DevLoad: Loading object 'VoiceChatRoom' class 'Class'
DevLoad: Loading object 'VoiceChatReplicationInfo' class 'Class'
DevLoad: Loading object 'ReplicationInfo' class 'Class'
DevLoad: Loading object 'VertMeshInstance' class 'Class'
DevLoad: Loading object 'LodMeshInstance' class 'Class'
DevLoad: Loading object 'MeshInstance' class 'Class'
DevLoad: Loading object 'Primitive' class 'Class'
DevLoad: Loading object 'VertMesh' class 'Class'
DevLoad: Loading object 'LodMesh' class 'Class'
DevLoad: Loading object 'Mesh' class 'Class'
DevLoad: Loading object 'TrailEmitter' class 'Class'
DevLoad: Loading object 'ParticleEmitter' class 'Class'
DevLoad: Loading object 'Cubemap' class 'Class'
DevLoad: Loading object 'Texture' class 'Class'
DevLoad: Loading object 'BitmapMaterial' class 'Class'
DevLoad: Loading object 'RenderedMaterial' class 'Class'
DevLoad: Loading object 'Material' class 'Class'
DevLoad: Loading object 'Palette' class 'Class'
DevLoad: Loading object 'TerrainMaterial' class 'Class'
DevLoad: Loading object 'TerrainInfo' class 'Class'
DevLoad: Loading object 'TerrainPrimitive' class 'Class'
DevLoad: Loading object 'TerrainSector' class 'Class'
DevLoad: Loading object 'SVehicleWheel' class 'Class'
DevLoad: Loading object 'SVehicle' class 'Class'
DevLoad: Loading object 'Vehicle' class 'Class'
DevLoad: Loading object 'Pawn' class 'Class'
DevLoad: Loading object 'StaticMeshActor' class 'Class'
DevLoad: Loading object 'StaticMeshInstance' class 'Class'
DevLoad: Loading object 'StaticMesh' class 'Class'
DevLoad: Loading object 'SpriteEmitter' class 'Class'
DevLoad: Loading object 'SparkEmitter' class 'Class'
DevLoad: Loading object 'AnimNotify_MatSubAction' class 'Class'
DevLoad: Loading object 'AnimNotify' class 'Class'
DevLoad: Loading object 'AnimNotify_Scripted' class 'Class'
DevLoad: Loading object 'AnimNotify_Script' class 'Class'
DevLoad: Loading object 'AnimNotify_LIPSinc' class 'Class'
DevLoad: Loading object 'AnimNotify_Sound' class 'Class'
DevLoad: Loading object 'AnimNotify_DestroyEffect' class 'Class'
DevLoad: Loading object 'AnimNotify_Effect' class 'Class'
DevLoad: Loading object 'SkeletalMeshInstance' class 'Class'
DevLoad: Loading object 'SkeletalMesh' class 'Class'
DevLoad: Loading object 'Animation' class 'Class'
DevLoad: Loading object 'MeshAnimation' class 'Class'
DevLoad: Loading object 'ShadowBitmapMaterial' class 'Class'
DevLoad: Loading object 'Security' class 'Class'
DevLoad: Loading object 'ScriptedTexture' class 'Class'
DevLoad: Loading object 'LookTarget' class 'Class'
DevLoad: Loading object 'SubActionSubTitle' class 'Class'
DevLoad: Loading object 'MatSubAction' class 'Class'
DevLoad: Loading object 'MatObject' class 'Class'
DevLoad: Loading object 'SubActionSceneSpeed' class 'Class'
DevLoad: Loading object 'SubActionGameSpeed' class 'Class'
DevLoad: Loading object 'SubActionOrientation' class 'Class'
DevLoad: Loading object 'SubActionCameraShake' class 'Class'
DevLoad: Loading object 'SubActionFOV' class 'Class'
DevLoad: Loading object 'SubActionTrigger' class 'Class'
DevLoad: Loading object 'SubActionFade' class 'Class'
DevLoad: Loading object 'MatDemoActor' class 'Class'
DevLoad: Loading object 'ActionPause' class 'Class'
DevLoad: Loading object 'MatAction' class 'Class'
DevLoad: Loading object 'ActionMoveCamera' class 'Class'
DevLoad: Loading object 'MeshObject' class 'Class'
DevLoad: Loading object 'SceneManager' class 'Class'
DevLoad: Loading object 'SkinVertexBuffer' class 'Class'
DevLoad: Loading object 'RenderResource' class 'Class'
DevLoad: Loading object 'IndexBuffer' class 'Class'
DevLoad: Loading object 'VertexBuffer' class 'Class'
DevLoad: Loading object 'VertexStreamBase' class 'Class'
DevLoad: Loading object 'VertexStreamPosNormTex' class 'Class'
DevLoad: Loading object 'VertexStreamUV' class 'Class'
DevLoad: Loading object 'VertexStreamCOLOR' class 'Class'
DevLoad: Loading object 'VertexStreamVECTOR' class 'Class'
DevLoad: Loading object 'ProjectorMaterial' class 'Class'
DevLoad: Loading object 'Projector' class 'Class'
DevLoad: Loading object 'ProjectorPrimitive' class 'Class'
DevLoad: Loading object 'PlayInfo' class 'Class'
DevLoad: Loading object 'Player' class 'Class'
DevLoad: Loading object 'NetPendingLevel' class 'Class'
DevLoad: Loading object 'PendingLevel' class 'Class'
DevLoad: Loading object 'ParticleMaterial' class 'Class'
DevLoad: Loading object 'Emitter' class 'Class'
DevLoad: Loading object 'PackageCheckInfo' class 'Class'
DevLoad: Loading object 'NetDriver' class 'Class'
DevLoad: Loading object 'Subsystem' class 'Class'
DevLoad: Loading object 'PackageMapLevel' class 'Class'
DevLoad: Loading object 'PackageMap' class 'Class'
DevLoad: Loading object 'Mover' class 'Class'
DevLoad: Loading object 'Model' class 'Class'
DevLoad: Loading object 'MeshEmitter' class 'Class'
DevLoad: Loading object 'OpacityModifier' class 'Class'
DevLoad: Loading object 'Modifier' class 'Class'
DevLoad: Loading object 'MaterialSequence' class 'Class'
DevLoad: Loading object 'MaterialSwitch' class 'Class'
DevLoad: Loading object 'FinalBlend' class 'Class'
DevLoad: Loading object 'VertexColor' class 'Class'
DevLoad: Loading object 'TexCoordSource' class 'Class'
DevLoad: Loading object 'TexModifier' class 'Class'
DevLoad: Loading object 'TexMatrix' class 'Class'
DevLoad: Loading object 'TexEnvMap' class 'Class'
DevLoad: Loading object 'TexOscillator' class 'Class'
DevLoad: Loading object 'TexOscillatorTriggered' class 'Class'
DevLoad: Loading object 'TexRotator' class 'Class'
DevLoad: Loading object 'TexScaler' class 'Class'
DevLoad: Loading object 'VariableTexPanner' class 'Class'
DevLoad: Loading object 'TexPanner' class 'Class'
DevLoad: Loading object 'TexPannerTriggered' class 'Class'
DevLoad: Loading object 'FadeColor' class 'Class'
DevLoad: Loading object 'ConstantMaterial' class 'Class'
DevLoad: Loading object 'ConstantColor' class 'Class'
DevLoad: Loading object 'Combiner' class 'Class'
DevLoad: Loading object 'Shader' class 'Class'
DevLoad: Loading object 'ColorModifier' class 'Class'
DevLoad: Loading object 'TexCoordMaterial' class 'Class'
DevLoad: Loading object 'ProxyBitmapMaterial' class 'Class'
DevLoad: Loading object 'Level' class 'Class'
DevLoad: Loading object 'LevelBase' class 'Class'
DevLoad: Loading object 'InteractionMaster' class 'Class'
DevLoad: Loading object 'BaseGUIController' class 'Class'
DevLoad: Loading object 'Console' class 'Class'
DevLoad: Loading object 'Input' class 'Class'
DevLoad: Loading object 'MaplistManagerBase' class 'Class'
DevLoad: Loading object 'PrecacheHack' class 'Class'
DevLoad: Loading object 'CrosshairPack' class 'Class'
DevLoad: Loading object 'GameEngine' class 'Class'
DevLoad: Loading object 'Engine' class 'Class'
DevLoad: Loading object 'Polys' class 'Class'
DevLoad: Loading object 'Font' class 'Class'
DevLoad: Loading object 'FluidSurfaceOscillator' class 'Class'
DevLoad: Loading object 'FluidSurfacePrimitive' class 'Class'
DevLoad: Loading object 'FluidSurfaceInfo' class 'Class'
DevLoad: Loading object 'GlobalTempObjects' class 'Class'
DevLoad: Loading object 'MasterMD5Commandlet' class 'Class'
DevLoad: Loading object 'Commandlet' class 'Class'
DevLoad: Loading object 'UModUnpackCommandlet' class 'Class'
DevLoad: Loading object 'ServerCommandlet' class 'Class'
DevLoad: Loading object 'RenderDevice' class 'Class'
DevLoad: Loading object 'ChannelDownload' class 'Class'
DevLoad: Loading object 'Download' class 'Class'
DevLoad: Loading object 'DemoRecDriver' class 'Class'
DevLoad: Loading object 'DemoRecConnection' class 'Class'
DevLoad: Loading object 'NetConnection' class 'Class'
DevLoad: Loading object 'DemoPlayPendingLevel' class 'Class'
DevLoad: Loading object 'ConvexVolume' class 'Class'
DevLoad: Loading object 'AdminBase' class 'Class'
DevLoad: Loading object 'PlayerInput' class 'Class'
DevLoad: Loading object 'CheatManager' class 'Class'
DevLoad: Loading object 'VoiceChannel' class 'Class'
DevLoad: Loading object 'Channel' class 'Class'
DevLoad: Loading object 'FileChannel' class 'Class'
DevLoad: Loading object 'ActorChannel' class 'Class'
DevLoad: Loading object 'ControlChannel' class 'Class'
DevLoad: Loading object 'Canvas' class 'Class'
DevLoad: Loading object 'Client' class 'Class'
DevLoad: Loading object 'CameraOverlay' class 'Class'
DevLoad: Loading object 'CameraEffect' class 'Class'
DevLoad: Loading object 'MotionBlur' class 'Class'
DevLoad: Loading object 'SubActionCameraEffect' class 'Class'
DevLoad: Loading object 'Viewport' class 'Class'
DevLoad: Loading object 'CacheManager' class 'Class'
DevLoad: Loading object 'BeamEmitter' class 'Class'
DevLoad: Loading object 'I3DL2Listener' class 'Class'
DevLoad: Loading object 'AudioSubsystem' class 'Class'
DevLoad: Loading object 'SoundGroup' class 'Class'
DevLoad: Loading object 'Sound' class 'Class'
DevLoad: Loading object 'ProceduralSound' class 'Class'
DevLoad: Loading object 'AnnouncerVoice' class 'Class'
DevLoad: Loading object 'HoverPathNode' class 'Class'
DevLoad: Loading object 'RoadPathNode' class 'Class'
DevLoad: Loading object 'PathNode' class 'Class'
DevLoad: Loading object 'NavigationPoint' class 'Class'
DevLoad: Loading object 'FlyingPathNode' class 'Class'
DevLoad: Loading object 'GameProfile' class 'Class'
DevLoad: Loading object 'Mutator' class 'Class'
DevLoad: Loading object 'AvoidMarker' class 'Class'
DevLoad: Loading object 'Triggers' class 'Class'
DevLoad: Loading object 'Manifest' class 'Class'
DevLoad: Loading object 'JumpDest' class 'Class'
DevLoad: Loading object 'JumpPad' class 'Class'
DevLoad: Loading object 'AntiPortalActor' class 'Class'
DevLoad: Loading object 'WeaponAttachment' class 'Class'
DevLoad: Loading object 'InventoryAttachment' class 'Class'
DevLoad: Loading object 'TeamInfo' class 'Class'
DevLoad: Loading object 'AutoDoor' class 'Class'
DevLoad: Loading object 'Door' class 'Class'
DevLoad: Loading object 'AutoLadder' class 'Class'
DevLoad: Loading object 'Ladder' class 'Class'
DevLoad: Loading object 'SmallNavigationPoint' class 'Class'
DevLoad: Loading object 'BlockingVolume' class 'Class'
DevLoad: Loading object 'Volume' class 'Class'
DevLoad: Loading object 'Brush' class 'Class'
DevLoad: Loading object 'PotentialClimbWatcher' class 'Class'
DevLoad: Loading object 'LadderVolume' class 'Class'
DevLoad: Loading object 'PhysicsVolume' class 'Class'
DevLoad: Loading object 'DefaultPhysicsVolume' class 'Class'
DevLoad: Loading object 'LineOfSightTrigger' class 'Class'
DevLoad: Loading object 'AIScript' class 'Class'
DevLoad: Loading object 'DamageType' class 'Class'
DevLoad: Loading object 'SVehicleTrigger' class 'Class'
DevLoad: Loading object 'SVehicleFactory' class 'Class'
DevLoad: Loading object 'VehiclePart' class 'Class'
DevLoad: Loading object 'PlayerController' class 'Class'
DevLoad: Loading object 'Controller' class 'Class'
DevLoad: Loading object 'AIController' class 'Class'
DevLoad: Loading object 'Ammunition' class 'Class'
DevLoad: Loading object 'Inventory' class 'Class'
DevLoad: Loading object 'Powerups' class 'Class'
DevLoad: Loading object 'Pickup' class 'Class'
DevLoad: Loading object 'Ammo' class 'Class'
DevLoad: Loading object 'LogEntry' class 'Class'
DevLoad: Loading object 'LevelSummary' class 'Class'
DevLoad: Loading object 'GameReplicationInfo' class 'Class'
DevLoad: Loading object 'InternetInfo' class 'Class'
DevLoad: Loading object 'LinkedReplicationInfo' class 'Class'
DevLoad: Loading object 'PlayerReplicationInfo' class 'Class'
DevLoad: Loading object 'LiftExit' class 'Class'
DevLoad: Loading object 'LiftCenter' class 'Class'
DevLoad: Loading object 'SavedMove' class 'Class'
DevLoad: Loading object 'HUD' class 'Class'
DevLoad: Loading object 'WarpZoneMarker' class 'Class'
DevLoad: Loading object 'Trigger' class 'Class'
DevLoad: Loading object 'AIMarker' class 'Class'
DevLoad: Loading object 'InventorySpot' class 'Class'
DevLoad: Loading object 'PlayerStart' class 'Class'
DevLoad: Loading object 'Teleporter' class 'Class'
DevLoad: Loading object 'WarpZoneInfo' class 'Class'
DevLoad: Loading object 'ZoneInfo' class 'Class'
DevLoad: Loading object 'Projectile' class 'Class'
DevLoad: Loading object 'Decoration' class 'Class'
DevLoad: Loading object 'InterpolationPoint' class 'Class'
DevLoad: Loading object 'Scout' class 'Class'
DevLoad: Loading object 'ReachSpec' class 'Class'
DevLoad: Loading object 'SkyZoneInfo' class 'Class'
DevLoad: Loading object 'Camera' class 'Class'
DevLoad: Loading object 'GameInfo' class 'Class'
DevLoad: Loading object 'LevelInfo' class 'Class'
DevLoad: Loading object 'TextToSpeechAlias' class 'Class'
DevLoad: Loading object 'AmbientSound' class 'Class'
DevLoad: Loading object 'Vignette' class 'Class'
DevLoad: Loading object 'Note' class 'Class'
DevLoad: Loading object 'WeaponFire' class 'Class'
DevLoad: Loading object 'Weapon' class 'Class'
DevLoad: Loading object 'PolyMarker' class 'Class'
DevLoad: Loading object 'ClipMarker' class 'Class'
DevLoad: Loading object 'Light' class 'Class'
DevLoad: Loading object 'ExportCacheCommandlet' class 'Class'
DevLoad: Loading object 'NullRenderDevice' class 'Class'
DevLoad: Loading object 'KRepulsor' class 'Class'
DevLoad: Loading object 'KVehicle' class 'Class'
DevLoad: Loading object 'KTire' class 'Class'
DevLoad: Loading object 'KActor' class 'Class'
DevLoad: Loading object 'KarmaParamsSkel' class 'Class'
DevLoad: Loading object 'KarmaParams' class 'Class'
DevLoad: Loading object 'KarmaParamsCollision' class 'Class'
DevLoad: Loading object 'KarmaParamsRBFull' class 'Class'
DevLoad: Loading object 'KMeshProps' class 'Class'
DevLoad: Loading object 'KCarWheelJoint' class 'Class'
DevLoad: Loading object 'KConstraint' class 'Class'
DevLoad: Loading object 'KConeLimit' class 'Class'
DevLoad: Loading object 'KHinge' class 'Class'
DevLoad: Loading object 'KBSJoint' class 'Class'
DevLoad: Loading object 'xWeatherEffect' class 'Class'
DevLoad: Loading object 'xProcMesh' class 'Class'
DevLoad: Loading object 'xPickUpBase' class 'Class'
DevLoad: Loading object 'xEmitter' class 'Class'
DevLoad: Loading object 'SceneSubtitles' class 'Class'
DevLoad: Loading object 'GameStats' class 'Class'
DevLoad: Loading object 'FileLog' class 'Class'
DevLoad: Loading object 'System' class 'Class'
DevLoad: Loading object 'StructProperty' class 'Class'
DevLoad: Loading object 'Property' class 'Class'
DevLoad: Loading object 'Field' class 'Class'
DevLoad: Loading object 'MapProperty' class 'Class'
DevLoad: Loading object 'ArrayProperty' class 'Class'
DevLoad: Loading object 'FixedArrayProperty' class 'Class'
DevLoad: Loading object 'StrProperty' class 'Class'
DevLoad: Loading object 'NameProperty' class 'Class'
DevLoad: Loading object 'ClassProperty' class 'Class'
DevLoad: Loading object 'ObjectProperty' class 'Class'
DevLoad: Loading object 'FloatProperty' class 'Class'
DevLoad: Loading object 'BoolProperty' class 'Class'
DevLoad: Loading object 'DelegateProperty' class 'Class'
DevLoad: Loading object 'PointerProperty' class 'Class'
DevLoad: Loading object 'IntProperty' class 'Class'
DevLoad: Loading object 'ByteProperty' class 'Class'
DevLoad: Loading object 'Language' class 'Class'
DevLoad: Loading object 'TextBufferFactory' class 'Class'
DevLoad: Loading object 'Factory' class 'Class'
DevLoad: Loading object 'Package' class 'Class'
DevLoad: Loading object 'LinkerSave' class 'Class'
DevLoad: Loading object 'Linker' class 'Class'
DevLoad: Loading object 'LinkerLoad' class 'Class'
DevLoad: Loading object 'Enum' class 'Class'
DevLoad: Loading object 'TextBuffer' class 'Class'
DevLoad: Loading object 'Const' class 'Class'
DevLoad: Loading object 'Function' class 'Class'
DevLoad: Loading object 'Struct' class 'Class'
DevLoad: Loading object 'Class' class 'Class'
DevLoad: Loading object 'State' class 'Class'
DevLoad: Loading object 'ObjectExporterT3D' class 'Class'
DevLoad: Loading object 'Exporter' class 'Class'
Init: Unreal engine initialized
DevLoad: Loading object 'ini:Engine.Engine.ViewportManager' class 'Class'
DevLoad: Bound to WinDrv.dll
DevSave: (WindowsViewport) 'None' loading configuration from User
DevSave: (WindowsClient) 'None' loading configuration from System
DevSave: Loading value for MouseYMultiplier from [WinDrv.WindowsClient]
DevSave: Loading value for MouseXMultiplier from [WinDrv.WindowsClient]
DevSave: Loading value for UseSpeechRecognition from [WinDrv.WindowsClient]
DevSave: Loading value for StartupFullscreen from [WinDrv.WindowsClient]
DevSave: Loading value for UseJoystick from [WinDrv.WindowsClient]
DevSave: Loading value for DrawDistanceLOD from [WinDrv.WindowsClient]
DevSave: Loading value for AnimMeshDynamicLOD from [WinDrv.WindowsClient]
DevSave: Loading value for ScaleHUDX from [WinDrv.WindowsClient]
DevSave: Loading value for WeatherEffects from [WinDrv.WindowsClient]
DevSave: Loading value for ReportDynamicUploads from [WinDrv.WindowsClient]
DevSave: Loading value for Projectors from [WinDrv.WindowsClient]
DevSave: Loading value for DecoLayers from [WinDrv.WindowsClient]
DevSave: Loading value for Coronas from [WinDrv.WindowsClient]
DevSave: Loading value for NoFractalAnim from [WinDrv.WindowsClient]
DevSave: Loading value for NoDynamicLights from [WinDrv.WindowsClient]
DevSave: Loading value for Decals from [WinDrv.WindowsClient]
DevSave: Loading value for MinDesiredFrameRate from [WinDrv.WindowsClient]
DevSave: Loading value for NoLighting from [WinDrv.WindowsClient]
DevSave: Loading value for ScreenFlashes from [WinDrv.WindowsClient]
DevSave: Loading value for TextureDetailLightmap from [WinDrv.WindowsClient]
DevSave: Loading value for TextureDetailRenderMap from [WinDrv.WindowsClient]
DevSave: Loading value for TextureDetailInterface from [WinDrv.WindowsClient]
DevSave: Loading value for TextureDetailTerrain from [WinDrv.WindowsClient]
DevSave: Loading value for TextureDetailWeaponSkin from [WinDrv.WindowsClient]
DevSave: Loading value for TextureDetailPlayerSkin from [WinDrv.WindowsClient]
DevSave: Loading value for TextureDetailWorld from [WinDrv.WindowsClient]
DevSave: Loading value for CaptureMouse from [WinDrv.WindowsClient]
DevSave: Loading value for Gamma from [WinDrv.WindowsClient]
DevSave: Loading value for Contrast from [WinDrv.WindowsClient]
DevSave: Loading value for Brightness from [WinDrv.WindowsClient]
DevSave: Loading value for MenuViewportY from [WinDrv.WindowsClient]
DevSave: Loading value for MenuViewportX from [WinDrv.WindowsClient]
DevSave: Loading value for FullscreenViewportY from [WinDrv.WindowsClient]
DevSave: Loading value for FullscreenViewportX from [WinDrv.WindowsClient]
DevSave: Loading value for WindowedViewportY from [WinDrv.WindowsClient]
DevSave: Loading value for WindowedViewportX from [WinDrv.WindowsClient]
DevSave: Saving WinDrv.WindowsClient configuration to System
DevSave: (WindowsClient) 'None' loading configuration from System
DevSave: Loading value for MouseYMultiplier from [WinDrv.WindowsClient]
DevSave: Loading value for MouseXMultiplier from [WinDrv.WindowsClient]
DevSave: Loading value for UseSpeechRecognition from [WinDrv.WindowsClient]
DevSave: Loading value for StartupFullscreen from [WinDrv.WindowsClient]
DevSave: Loading value for UseJoystick from [WinDrv.WindowsClient]
DevSave: Loading value for DrawDistanceLOD from [WinDrv.WindowsClient]
DevSave: Loading value for AnimMeshDynamicLOD from [WinDrv.WindowsClient]
DevSave: Loading value for ScaleHUDX from [WinDrv.WindowsClient]
DevSave: Loading value for WeatherEffects from [WinDrv.WindowsClient]
DevSave: Loading value for ReportDynamicUploads from [WinDrv.WindowsClient]
DevSave: Loading value for Projectors from [WinDrv.WindowsClient]
DevSave: Loading value for DecoLayers from [WinDrv.WindowsClient]
DevSave: Loading value for Coronas from [WinDrv.WindowsClient]
DevSave: Loading value for NoFractalAnim from [WinDrv.WindowsClient]
DevSave: Loading value for NoDynamicLights from [WinDrv.WindowsClient]
DevSave: Loading value for Decals from [WinDrv.WindowsClient]
DevSave: Loading value for MinDesiredFrameRate from [WinDrv.WindowsClient]
DevSave: Loading value for NoLighting from [WinDrv.WindowsClient]
DevSave: Loading value for ScreenFlashes from [WinDrv.WindowsClient]
DevSave: Loading value for TextureDetailLightmap from [WinDrv.WindowsClient]
DevSave: Loading value for TextureDetailRenderMap from [WinDrv.WindowsClient]
DevSave: Loading value for TextureDetailInterface from [WinDrv.WindowsClient]
DevSave: Loading value for TextureDetailTerrain from [WinDrv.WindowsClient]
DevSave: Loading value for TextureDetailWeaponSkin from [WinDrv.WindowsClient]
DevSave: Loading value for TextureDetailPlayerSkin from [WinDrv.WindowsClient]
DevSave: Loading value for TextureDetailWorld from [WinDrv.WindowsClient]
DevSave: Loading value for CaptureMouse from [WinDrv.WindowsClient]
DevSave: Loading value for Gamma from [WinDrv.WindowsClient]
DevSave: Loading value for Contrast from [WinDrv.WindowsClient]
DevSave: Loading value for Brightness from [WinDrv.WindowsClient]
DevSave: Loading value for MenuViewportY from [WinDrv.WindowsClient]
DevSave: Loading value for MenuViewportX from [WinDrv.WindowsClient]
DevSave: Loading value for FullscreenViewportY from [WinDrv.WindowsClient]
DevSave: Loading value for FullscreenViewportX from [WinDrv.WindowsClient]
DevSave: Loading value for WindowedViewportY from [WinDrv.WindowsClient]
DevSave: Loading value for WindowedViewportX from [WinDrv.WindowsClient]
Init: Client initialized
DevLoad: Loading object 'ini:Engine.Engine.RenderDevice' class 'Class'
DevLoad: Bound to PixoDrv.dll
DevSave: (PixoRenderDevice) 'None' loading configuration from System
DevSave: Loading value for UseVisibilityQuery from [PixoDrv.PixoRenderDevice]
DevSave: Loading value for SimpleMaterials from [PixoDrv.PixoRenderDevice]
DevSave: Loading value for LimitTextureSize from [PixoDrv.PixoRenderDevice]
DevSave: Loading value for Zoom2X from [PixoDrv.PixoRenderDevice]
DevSave: Loading value for FogEnabled from [PixoDrv.PixoRenderDevice]
DevSave: Loading value for FilterQualityHUD from [PixoDrv.PixoRenderDevice]
DevSave: Loading value for FilterQuality3D from [PixoDrv.PixoRenderDevice]
DevSave: Loading value for DesiredRefreshRate from [PixoDrv.PixoRenderDevice]
DevSave: Loading value for DetailTexMipBias from [PixoDrv.PixoRenderDevice]
DevSave: Loading value for TerrainLOD from [PixoDrv.PixoRenderDevice]
DevSave: Loading value for SkyboxHack from [PixoDrv.PixoRenderDevice]
DevSave: Loading value for LowQualityTerrain from [PixoDrv.PixoRenderDevice]
DevSave: Loading value for Use16bitTextures from [PixoDrv.PixoRenderDevice]
DevSave: Loading value for Use16bit from [PixoDrv.PixoRenderDevice]
DevSave: Loading value for UseStencil from [PixoDrv.PixoRenderDevice]
DevSave: Loading value for UseCompressedLightmaps from [PixoDrv.PixoRenderDevice]
DevSave: Loading value for DetailTextures from [PixoDrv.PixoRenderDevice]
DevSave: Loading value for SuperHighDetailActors from [PixoDrv.PixoRenderDevice]
DevSave: Loading value for HighDetailActors from [PixoDrv.PixoRenderDevice]
Init: Initializing PixoDrv...
DevKarma: (Karma): Beginning Karma for game.
DevKarma: (Karma): Creating MeAssetDB.
DevKarma: (Karma): Loading: ../KarmaData\Alien.ka
DevKarma: (Karma): Loading: ../KarmaData\Bot.ka
DevKarma: (Karma): Loading: ../KarmaData\Human.ka
DevKarma: (Karma): Loading: ../KarmaData\intro.ka
DevKarma: (Karma): Loading: ../KarmaData\jugg.ka
DevKarma: (Karma): Loading: ../KarmaData\Skaarj.ka
DevKarma: (Karma): Finished Creating MeAssetDB (0 Assets).
Warning: Failed to load 'Engine': Can't find file for package 'Engine'
Warning: Failed to load 'Packages.md5': Can't find file for package 'Engine'
Warning: Failed loading package: Can't find file for package 'Engine'
Log: Failed loading package: Can't find file for package 'Engine'
Localization: No localization: Engine.Errors.FailedMD5Load (int)
Critical:
Critical: Windows GetLastError: A operação foi concluída com êxito. (0)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Critical: UGameEngine::Init
Critical: InitEngine
Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
Exit: Exiting.
Log: FileManager: Reading 0 GByte 0 MByte 258 KByte 354 Bytes from HD took 0.000000 seconds (0.000000 reading, 0.000000 seeking).
Log: FileManager: 0.062000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 05/23/11 17:53:29
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,020
83
48
Looks like a corrupt installation. Did you install from a disc?
 

kakashihatak

New Member
May 23, 2011
15
0
0
I had an older version, I installed and then upgrade.

because I could see is an error in the engine package:
Log: Failed loading package: Can not find file for package 'Engine'

Anyone know how I solve this?
I have tried to install it all again from scratch does not come
 
Last edited:

GreatEmerald

Khnumhotep
Jan 20, 2008
4,042
1
0
Lithuania
Make sure you have the files Engine.u, Engine.dll and Engine.int in your System folder. But if reinstalling doesn't work, then your installation medium might be corrupt... Or the OS.
 

kakashihatak

New Member
May 23, 2011
15
0
0
I checked and everything is okay
is that someone could pass me them? so for the last test as to thinking it is my OS
 

Arnox

UT99/2004 Mod Crazy
Mar 26, 2009
1,601
5
38
Beyond
You could have your directory pointers screwed up in the UT2k4.ini. They might be pointing to the wrong directory.
 

kakashihatak

New Member
May 23, 2011
15
0
0
I do not understand it
Here is my UT2004.INI:
[WinDrv.WindowsClient]
TextureDetailInterface=Higher
TextureDetailTerrain=Higher
TextureDetailWeaponSkin=Higher
TextureDetailPlayerSkin=Higher
TextureDetailWorld=Higher
TextureDetailRenderMap=Higher
TextureDetailLightmap=Higher
MouseYMultiplier=0.000000
MouseXMultiplier=0.000000
UseSpeechRecognition=False
StartupFullscreen=False
UseJoystick=False
DrawDistanceLOD=0.000000
AnimMeshDynamicLOD=0.000000
ScaleHUDX=0.000000
WeatherEffects=False
ReportDynamicUploads=False
Projectors=False
DecoLayers=False
Coronas=False
NoFractalAnim=False
NoDynamicLights=False
Decals=False
MinDesiredFrameRate=0.000000
NoLighting=False
ScreenFlashes=False
CaptureMouse=False
Gamma=0.500000
Contrast=0.000000
Brightness=0.000000
MenuViewportY=0
MenuViewportX=0
FullscreenViewportY=0
FullscreenViewportX=0
WindowedViewportY=0
WindowedViewportX=0

[Engine.LevelInfo]
bShouldPreload=True
bDesireSkinPreload=True

[FirstRun]
FirstRun=3369

[Core.System]
Suppress=DevLIPSinc

[Engine.Engine]
DetectedVideoMemory=512
RenderDevice=D3DDrv.D3DRenderDevice
RenderDevice=D3D9Drv.D3D9RenderDevice
RenderDevice=Engine.NullRenderDevice
RenderDevice=OpenGLDrv.OpenGLRenderDevice
RenderDevice=PixoDrv.PixoRenderDevice
AudioDevice=ALAudio.ALAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=XInterface.ExtendedConsole
GUIController=GUI2K4.UT2K4GUIController
StreamPlayer=Engine.StreamInteraction
Language=int
Product=UT2004
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
DefaultGame=XGame.XDeathmatch
DefaultServerGame=XGame.XDeathmatch
ViewportManager=WinDrv.WindowsClient
;ViewportManager=SDLDrv.SDLClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
DetectedVideoMemory=512
CdPath=C:\DOCUME~1\COMPUT~1\CONFIG~1\Temp\WZSE0.TMP

[Engine.GameEngine]
CacheSizeMegs=32
UseSound=True
VoIPAllowVAD=False
ServerActors=IpDrv.MasterServerUplink
ServerActors=UWeb.WebServer
ServerPackages=Core
ServerPackages=Engine
ServerPackages=Fire
ServerPackages=Editor
ServerPackages=IpDrv
ServerPackages=UWeb
ServerPackages=GamePlay
ServerPackages=UnrealGame
ServerPackages=XEffects
ServerPackages=XPickups
ServerPackages=XGame
ServerPackages=XWeapons
ServerPackages=XInterface
ServerPackages=Vehicles
ServerPackages=TeamSymbols_UT2003
ServerPackages=UTClassic
ServerPackages=UT2k4Assault
ServerPackages=Onslaught
ServerPackages=GUI2K4
ServerPackages=xVoting
UseStaticMeshBatching=True
ColorHighDetailMeshes=False
ColorSlowCollisionMeshes=False
ColorNoCollisionMeshes=False
ColorWorldTextures=False
ColorPlayerAndWeaponTextures=False
ColorInterfaceTextures=False
MainMenuClass=GUI2K4.UT2K4MainMenu
ConnectingMenuClass=GUI2K4.UT2K4ServerLoading
DisconnectMenuClass=GUI2K4.UT2K4DisconnectOptionPage
LoadingClass=GUI2K4.UT2K4SP_LadderLoading
SinglePlayerMenuClass=GUI2K4.UT2K4SP_Main

[Editor.EditorEngine]
UseSound=True
CacheSizeMegs=32
GridEnabled=True
SnapVertices=False
SnapDistance=1.000000
GridSize=(X=4.000000,Y=4.000000,Z=4.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FovAngleDegrees=90.000000
GodMode=True
AutoSave=True
AutoSaveTimeMinutes=5
AutoSaveIndex=6
UseAxisIndicator=True
MatineeCurveDetail=0.1
ShowIntWarnings=False
UseSizingBox=True
RenderDevice=D3DDrv.D3DRenderDevice
AudioDevice=ALAudio.ALAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=Engine.Console
Language=ute
AlwaysShowTerrain=False
UseActorRotationGizmo=False
LoadEntirePackageWhenSaving=0
EditPackages=Core
EditPackages=Engine
EditPackages=Fire
EditPackages=Editor
EditPackages=UnrealEd
EditPackages=IpDrv
EditPackages=UWeb
EditPackages=GamePlay
EditPackages=UnrealGame
EditPackages=XGame_rc
EditPackages=XEffects
EditPackages=XWeapons_rc
EditPackages=XPickups_rc
EditPackages=XPickups
EditPackages=XGame
EditPackages=XWeapons
EditPackages=XInterface
EditPackages=XAdmin
EditPackages=XWebAdmin
EditPackages=SampleSkin
EditPackages=Vehicles
EditPackages=BonusPack
EditPackages=SkaarjPack_rc
EditPackages=SkaarjPack
EditPackages=OggPlayer
EditPackages=UTClassic
EditPackages=UT2k4Assault
EditPackages=Onslaught
EditPackages=GUI2K4
EditPackages=xVoting
CutdownPackages=Core
CutdownPackages=Editor
CutdownPackages=Engine
CutdownPackages=Fire
CutdownPackages=GamePlay
CutdownPackages=GUI2K4
CutdownPackages=IpDrv
CutdownPackages=OggPlayer
CutdownPackages=UT2K4Assault
CutdownPackages=Onslaught
CutdownPackages=UnrealEd
CutdownPackages=UnrealGame
CutdownPackages=UTClassic
CutdownPackages=UWeb
CutdownPackages=Vehicles
CutdownPackages=XAdmin
CutdownPackages=XEffects
CutdownPackages=XGame
CutdownPackages=XGame_rc
CutdownPackages=XInterface
CutdownPackages=XPickups
CutdownPackages=XPickups_rc
CutdownPackages=XWeapons
CutdownPackages=XWeapons_rc
CutdownPackages=XWebAdmin
CutdownPackages=XVoting
 

GreatEmerald

Khnumhotep
Jan 20, 2008
4,042
1
0
Lithuania
Default.ini is never written into. So unless you modified it yourself, there is little to no reason to ask others for it as it means that the issue is somewhere else.
 

kakashihatak

New Member
May 23, 2011
15
0
0
my default.ini this the way it came when I installed, but if someone could pass me only minutes to remove such doubts
 

kakashihatak

New Member
May 23, 2011
15
0
0
After I installed the Patch, appears this error:

UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2514 MHz with 1919MB RAM
Video: NVIDIA GeForce 6150SE nForce 430 (7061)

General protection fault!

History: CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UGameEngine::Init <- InitEngine
 
Last edited: