Stuffswapper Configs

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Arnox

UT99/2004 Mod Crazy
Mar 26, 2009
1,601
5
38
Beyond
Let's see... ummm. The usual... if I can remember it all.

START

1 random weapon, no armor

U4e: Zapper
U4e: Grenades(normal)
U4e: Shrinker
U4e: Railgun
U4e: Plasma Cannon
U4e: Freezer
U4e: Flamethrower
Psi: Nailgun(a little too overpowered)
Sin2ut: Assault Rifle
Sin2ut: Shotgun(sounds too cool)


WEAPON PICKUPS

Weaponer: Bio Launcher
Legacy: Smart Disk
Team Orbit: Blaster
Chaos: Proxy Mines
WFCode: Chain Cannon
U4e: Drunken Launcher
U4e: Tomahawk
U4e: Zhal Rifle(defensive bots are annoying with these)
U4e: Nuker or QSG

AMMO

All U4e Stamina(10%)/Ammo(stamina thingys)

PICKUPS

Apocolypse: 1heath regen thing
Apocolypse: Advanced Shield Belt
Badlands: Whiskey, lots of it.
UT: Armor


Other additions to gameplay

Relics
Runes 1.4
Realism Mod(with altered momentum, but not so realistic afterwards)
Score Frags from blowing enemy off the stage mutator...
Gravity mutator(slightly lower gravity, everyone can be blown out of the sky with ease)
Mines mutator


Bots are a blast. Everyone always getting blown all over the place and off stages. Shoot someone in the head with the Railgun and they go flying back 50 yards. Or someone gets too close to a chain gunner and they go flying into the sky and vanish. Bots blowing themselves up with the Tomahawk from all the projectiles flying all over the place, blew myself up a few times. Mines/grenades laying all over for you to walk into and detonate. I mostly play team deathmatch, Apprehension, and CTF.

Does this setup follow a particular theme or is it just a random fun mixture?
 

Ghoulz

New Member
Feb 7, 2009
187
0
0
Mostly for the LOLs. Make the game as hecktic and unpredictable as possible without overdoing it. Can't ever be sure of what your diving into.

Fairly balanced. Nail gun is too overpowered to start out with though.