UT DoomTrooper Skins for Unreal Tournament 99

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Kaal979

TheSinew
Jan 10, 2009
404
0
0
Germany
Don't even bother reading this post.
 

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Last edited:

Kaal979

TheSinew
Jan 10, 2009
404
0
0
Germany
One good balanced

Cybertronic vs Cartels StuffSwapper config:

(start)
CombatZone - HKG11

Unreal4Ever - FlashGrenades
Unreal4Ever - FireBombs
CombatZone - Mac10
Unreal4Ever - Zapper
PerUnreal - PulseGun
MarathonRampancy - TOZT Backpack
Sin2UT - RocketLauncher
CombatZone - Mac10
UnrealTournament - Redeemer
PerUnreal - ChainSaw


Console command: Set BotPack.XanMK2BotFix313 Health 500
Make your Xbots list with cybertronic agents and xan cuirasses with 500 health!

warzonesgold.jpg warzonessilver.jpg warzonesbronze.jpg
 
Last edited:

Kaal979

TheSinew
Jan 10, 2009
404
0
0
Germany
MOD MAKERS!
Are you interested in supporting the DoomTrooper project with your work?
Besides the original Mutant Chronicles weapons is some else stuff missing.

Who wants and can please make the SpecBots botlist editor!
It should basically work like Xbots with 64 bots per list and have some additional features.
These shall work for each bot individual.

> starting with specified weapons (also custom weapons listed)
> starting with specified health
> starting with specified gravity (e.g. simulated jetpack)
> starting with specified skill
> starting with specified items (also custom items and relics listed)
> starting with specified speed
> starting with specified dodging


EDIT:
I forgot to describe that it should work with the player starts and not the map starts.
Also well be the option to choose relics and shield items.

EDIT2:
Also needed is a huge mutant model.
 
Last edited:

Kaal979

TheSinew
Jan 10, 2009
404
0
0
Germany
Wrong estimated date ... the trailer is from the available dvd ... .

Another news from thu front!
Im planning a mammoth ctf map - THE SIEGE OF THE CITADEL.
This map shall use the entire available x axis space in the editor.
Maybe I make it as a Multi CTF or normal CTF.
The scenario shall contain a entire ruined city with a dark legion citadel in the centre.
The entire city shall be surrounded by corporate defense trenches to stop the dark legions.
This will take much planning work but its definitively doable!
 
Last edited:

Kaal979

TheSinew
Jan 10, 2009
404
0
0
Germany
Because it was long abandoned before the dark legion set up their citadel.
Have no sorrow - there will be enemy spawns all over the city!
And you can use the cheat to have 64 bots.

P.S. Praise lordi Filefront stays online!
Thats because most filenames from my map previews came from there.
 
Last edited:

Kaal979

TheSinew
Jan 10, 2009
404
0
0
Germany
new weapons

These are the worthiest mod weapons I found for DoomTroopers. Enjoy!
Warnings: The Insurrection mod is unfortunately unuseable!
The Combat Zone mod may cause increasing player slowings!

weaponstuff.jpg

Edit: I found out that Combat Zone also causes crashes but
the config file in the UTDoomPatchIII should solve this problem at least abit.
 
Last edited:

Paizo

New Member
May 21, 2009
1
0
0
Awesome :)
I'm from the italian community of mutant chronicles and it's nice too see new stuff about it :)
btw I think unreal isn't the best option to add a mod for mc since it's too frenetic, u have no time to look a the skins :D

I would like to do something for the old quake engine, using one of the existing opensource project. I already did some stuff with quakec years ago, what i miss was someone for the models and levels...

PS: have u never heard about the ( *sigh* cancelled ) mmorpg based on mutant chronicles?
 

Kaal979

TheSinew
Jan 10, 2009
404
0
0
Germany
Dont know what you mean - you can slow UT almost to round based.
Check the game speed regulator in the practise start tab.
Im only using english forums but would like more fame for my mods.
So if you want tell your friends about it.
 

Leonardo

Old fart on top the mountain.....
Well then I cannot explain the issue because this was a "fresh" install with the 227f patch and ran fine then d/l'ed nothing but UTDoomTrooper][:
http://www.fileplanet.com/194478/190...mTrooper-Skins and unzipped each one by hand, rebooted and tested and that's the error report I got.

Log: Log file open, 05/23/09 17:59:01
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 436
Init: Compiled: Oct 24 2000 23:40:18
Init: Command line:
Init: Base directory: C:\UnrealTournament\System\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: EVO
Init: User: Madarame
Init: Memory total: Phys=523632K Pagef=2064436K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=1196.146381 MHz
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: Unknown processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
Localization: No localization: Startup.IDDIALOG_WizardDialog.IDC_WizardDialog (int)
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 6 10 1
Init: Initializing DirectDraw
Log: DirectDraw drivers:
Log: display (Primary Display Driver)
Init: DirectDraw initialized successfully
Init: Client initialized
Log: Bound to Render.dll
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: Entry
Log: Bound to Fire.dll
Log: Bound to IpDrv.dll
Log: Game class is 'UTIntro'
Log: Level is Level Entry.MyLevel
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame:
ScriptLog: Base Mutator is Entry.Mutator0
Log: Browse: CityIntro.unr?Name=HerrMaestro-{OFC}?Class=BotPack.TMale2?team=255?skin=SoldierBauhausRangers.bhrr?Face=SoldierBauhausRangers.ranger4?Voice=BotPack.VoiceMaleTwo?OverrideClass=
Log: LoadMap: CityIntro.unr?Name=HerrMaestro-{OFC}?Class=BotPack.TMale2?team=255?skin=SoldierBauhausRangers.bhrr?Face=SoldierBauhausRangers.ranger4?Voice=BotPack.VoiceMaleTwo?OverrideClass=
Log: Collecting garbage
Log: Purging garbage
Log: 0.0ms Unloading: Package Render
Log: Garbage: objects: 16410->16407; refs: 224628
Log: Game class is 'UTIntro'
Log: Level is Level CityIntro.MyLevel
Log: Bringing Level CityIntro.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=HerrMaestro-{OFC}?Class=BotPack.TMale2?team=255?skin=SoldierBauhausRangers.bhrr?Face=SoldierBauhausRangers.ranger4?Voice=BotPack.VoiceMaleTwo?OverrideClass=
ScriptLog: Base Mutator is CityIntro.Mutator1
Init: Initialized moving brush tracker for Level CityIntro.MyLevel
Log: Bound to UWeb.dll
ScriptLog: Team 255
ScriptLog: Login: HerrMaestro-{OFC}
Log: Possessed PlayerPawn: TMale2 CityIntro.TMale0
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to OpenGLDrv.dll
Init: Pixel format 1:
Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL
Init: Pixel Type: 0
Init: Bits: Color=16 R=5 G=6 B=5 A=0
Init: Bits: Accum=64 Depth=16 Stencil=0
Init: Pixel format 2:
Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL
Init: Pixel Type: 0
Init: Bits: Color=16 R=5 G=6 B=5 A=0
Init: Bits: Accum=64 Depth=24 Stencil=8
Init: Pixel format 3:
Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_DOUBLEBUFFER
Init: Pixel Type: 0
Init: Bits: Color=16 R=5 G=6 B=5 A=0
Init: Bits: Accum=64 Depth=16 Stencil=0
Init: Pixel format 4:
Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_DOUBLEBUFFER
Init: Pixel Type: 0
Init: Bits: Color=16 R=5 G=6 B=5 A=0
Init: Bits: Accum=64 Depth=24 Stencil=8
Init: Pixel format 5:
Init: Flags: PFD_DRAW_TO_WINDOW PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=16 R=5 G=6 B=5 A=0
Init: Bits: Accum=32 Depth=32 Stencil=8
Init: Pixel format 6:
Init: Flags: PFD_DRAW_TO_WINDOW PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=16 R=5 G=6 B=5 A=0
Init: Bits: Accum=32 Depth=16 Stencil=8
Init: Pixel format 7:
Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT PFD_DOUBLEBUFFER
Init: Pixel Type: 0
Init: Bits: Color=16 R=5 G=6 B=5 A=0
Init: Bits: Accum=32 Depth=32 Stencil=8
Init: Pixel format 8:
Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT PFD_DOUBLEBUFFER
Init: Pixel Type: 0
Init: Bits: Color=16 R=5 G=6 B=5 A=0
Init: Bits: Accum=32 Depth=16 Stencil=8
Init: Pixel format 9:
Init: Flags: PFD_DRAW_TO_WINDOW PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=16 R=5 G=6 B=5 A=8
Init: Bits: Accum=32 Depth=32 Stencil=8
Init: Pixel format 10:
Init: Flags: PFD_DRAW_TO_WINDOW PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=16 R=5 G=6 B=5 A=8
Init: Bits: Accum=32 Depth=16 Stencil=8
Init: Pixel format 11:
Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT PFD_DOUBLEBUFFER
Init: Pixel Type: 0
Init: Bits: Color=16 R=5 G=6 B=5 A=8
Init: Bits: Accum=32 Depth=32 Stencil=8
Init: Pixel format 12:
Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT PFD_DOUBLEBUFFER
Init: Pixel Type: 0
Init: Bits: Color=16 R=5 G=6 B=5 A=8
Init: Bits: Accum=32 Depth=16 Stencil=8
Init: Pixel format 13:
Init: Flags: PFD_DRAW_TO_WINDOW PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 1
Init: Bits: Color=16 R=5 G=6 B=5 A=0
Init: Bits: Accum=0 Depth=32 Stencil=8
Init: Pixel format 14:
Init: Flags: PFD_DRAW_TO_WINDOW PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 1
Init: Bits: Color=16 R=5 G=6 B=5 A=0
Init: Bits: Accum=0 Depth=16 Stencil=8
Init: Pixel format 15:
Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT PFD_DOUBLEBUFFER
Init: Pixel Type: 1
Init: Bits: Color=16 R=5 G=6 B=5 A=0
Init: Bits: Accum=0 Depth=32 Stencil=8
Init: Pixel format 16:
Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT PFD_DOUBLEBUFFER
Init: Pixel Type: 1
Init: Bits: Color=16 R=5 G=6 B=5 A=0
Init: Bits: Accum=0 Depth=16 Stencil=8
Init: Pixel format 17:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=24 R=8 G=8 B=8 A=0
Init: Bits: Accum=64 Depth=32 Stencil=8
Init: Pixel format 18:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=24 R=8 G=8 B=8 A=0
Init: Bits: Accum=64 Depth=16 Stencil=8
Init: Pixel format 19:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=24 R=8 G=8 B=8 A=8
Init: Bits: Accum=64 Depth=32 Stencil=8
Init: Pixel format 20:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=24 R=8 G=8 B=8 A=8
Init: Bits: Accum=64 Depth=16 Stencil=8
Init: Pixel format 21:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 1
Init: Bits: Color=24 R=8 G=8 B=8 A=0
Init: Bits: Accum=0 Depth=32 Stencil=8
Init: Pixel format 22:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 1
Init: Bits: Color=24 R=8 G=8 B=8 A=0
Init: Bits: Accum=0 Depth=16 Stencil=8
Init: Pixel format 23:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=32 R=8 G=8 B=8 A=0
Init: Bits: Accum=64 Depth=32 Stencil=8
Init: Pixel format 24:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=32 R=8 G=8 B=8 A=0
Init: Bits: Accum=64 Depth=16 Stencil=8
Init: Pixel format 25:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=32 R=8 G=8 B=8 A=8
Init: Bits: Accum=64 Depth=32 Stencil=8
Init: Pixel format 26:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=32 R=8 G=8 B=8 A=8
Init: Bits: Accum=64 Depth=16 Stencil=8
Init: Pixel format 27:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 1
Init: Bits: Color=32 R=8 G=8 B=8 A=0
Init: Bits: Accum=0 Depth=32 Stencil=8
Init: Pixel format 28:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 1
Init: Bits: Color=32 R=8 G=8 B=8 A=0
Init: Bits: Accum=0 Depth=16 Stencil=8
Init: Pixel format 29:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=8 R=3 G=3 B=2 A=0
Init: Bits: Accum=32 Depth=32 Stencil=8
Init: Pixel format 30:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=8 R=3 G=3 B=2 A=0
Init: Bits: Accum=32 Depth=16 Stencil=8
Init: Pixel format 31:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=8 R=3 G=3 B=2 A=8
Init: Bits: Accum=32 Depth=32 Stencil=8
Init: Pixel format 32:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=8 R=3 G=3 B=2 A=8
Init: Bits: Accum=32 Depth=16 Stencil=8
Init: Pixel format 33:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 1
Init: Bits: Color=8 R=3 G=3 B=2 A=0
Init: Bits: Accum=0 Depth=32 Stencil=8
Init: Pixel format 34:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 1
Init: Bits: Color=8 R=3 G=3 B=2 A=0
Init: Bits: Accum=0 Depth=16 Stencil=8
Init: Pixel format 35:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=4 R=1 G=1 B=1 A=0
Init: Bits: Accum=16 Depth=32 Stencil=8
Init: Pixel format 36:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=4 R=1 G=1 B=1 A=0
Init: Bits: Accum=16 Depth=16 Stencil=8
Init: Pixel format 37:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=4 R=1 G=1 B=1 A=8
Init: Bits: Accum=16 Depth=32 Stencil=8
Init: Pixel format 38:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=4 R=1 G=1 B=1 A=8
Init: Bits: Accum=16 Depth=16 Stencil=8
Init: Pixel format 39:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 1
Init: Bits: Color=4 R=1 G=1 B=1 A=0
Init: Bits: Accum=0 Depth=32 Stencil=8
Init: Using pixel format 4
Init: glGetString(GL_VENDOR): ATI Technologies Inc.
Init: glGetString(GL_RENDERER): Radeon 7500 DDR x86/SSE2
Init: glGetString(GL_VERSION): 1.3.3681 WinXP Release
Init: glGetString(GL_EXTENSIONS): [Extension logging disabled in this version of UT-OpenGL.]
Init: Pixel format 4:
Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_DOUBLEBUFFER
Init: Pixel Type: 0
Init: Bits: Color=16 R=5 G=6 B=5 A=0
Init: Bits: Accum=64 Depth=24 Stencil=8
Init: Device supports: GL
Init: Device supports: GL_EXT_bgra
Init: Device supports: GL_S3_s3tc
Init: Device supports: GL_EXT_compiled_vertex_array
Init: Device supports: GL_ARB_multitexture
Init: Device supports: GL_EXT_clip_volume_hint
Init: Device supports: EXT_point_parameters
Init: Using OpenGL settings [Default]
Log: Bound to Galaxy.dll
Init: Galaxy is using DirectSound
Init: Galaxy initialized
DevAudio: Galaxy SetViewport: WindowsViewport0
Init: Game engine initialized
Log: Startup time: 14.753074 seconds
DevMusic: Load music: Music Uttitle.Uttitle
Log: URL: Adding default option Name=HerrMaestro-{OFC}
Log: URL: Adding default option Class=BotPack.TMale2
Log: URL: Adding default option team=255
Log: URL: Adding default option skin=SoldierBauhausRangers.bhrr
Log: URL: Adding default option Face=SoldierBauhausRangers.ranger4
Log: URL: Adding default option Voice=BotPack.VoiceMaleTwo
Log: URL: Adding default option OverrideClass=
Log: Browse: Index.unr?entry?Name=HerrMaestro-{OFC}?Class=BotPack.TMale2?team=255?skin=SoldierBauhausRangers.bhrr?Face=SoldierBauhausRangers.ranger4?Voice=BotPack.VoiceMaleTwo?OverrideClass=
Log: Failed; returning to Entry
Init: Shut down moving brush tracker for Level CityIntro.MyLevel
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Team 255
ScriptLog: Login: HerrMaestro-{OFC}
Log: Possessed PlayerPawn: TMale2 Entry.TMale1
DevAudio: Galaxy SetViewport: WindowsViewport0
ScriptLog: Creating root window: UMenu.UMenuRootWindow
DevMusic: Unregister music: Music Uttitle.Uttitle
DevMusic: Load music: Music utmenu23.utmenu23
ScriptLog: Mesh client closed!
Log: URL: Adding default option Name=HerrMaestro-{OFC}
Log: URL: Adding default option Class=BotPack.TMale2
Log: URL: Adding default option Team=255
Log: URL: Adding default option Skin=SoldierSkins.sldr
Log: URL: Adding default option Face=SoldierSkins.Brock
Log: URL: Adding default option Voice=BotPack.VoiceMaleTwo
Log: URL: Adding default option OverrideClass=
Log: Browse: DM-Backyard.unr?Game=BotPack.DeathMatchPlus?Mutator=?Listen?Checksum=NoChecksum?Name=HerrMaestro-{OFC}?Class=BotPack.TMale2?Team=255?Skin=SoldierSkins.sldr?Face=SoldierSkins.Brock?Voice=BotPack.VoiceMaleTwo?OverrideClass=
Log: LoadMap: DM-Backyard.unr?Game=BotPack.DeathMatchPlus?Mutator=?Listen?Checksum=NoChecksum?Name=HerrMaestro-{OFC}?Class=BotPack.TMale2?Team=255?Skin=SoldierSkins.sldr?Face=SoldierSkins.Brock?Voice=BotPack.VoiceMaleTwo?OverrideClass=
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: Collecting garbage
Log: Purging garbage
Log: 0.0ms Unloading: Package CityIntro
Log: 0.0ms Unloading: Package ArenaTex
Log: 0.0ms Unloading: Package GenFX
Log: 0.0ms Unloading: Package RainFX
Log: 0.0ms Unloading: Package DecayedS
Log: 0.0ms Unloading: Package NaliFX
Log: 0.0ms Unloading: Package ShaneSky
Log: 0.0ms Unloading: Package AmbModern
Log: 0.0ms Unloading: Package openingwave
Log: 0.0ms Unloading: Package Uttitle
Log: 0.0ms Unloading: Package SoldierBauhausRangers
Log: 0.0ms Unloading: Package SoldierInquisitors
Log: Garbage: objects: 25874->24537; refs: 329415
Log: Game class is 'DeathMatchPlus'
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: Socket queue size left as default.
Init: WinSock: I am evo (192.168.0.3)
DevNet: TcpNetDriver on port 7777
Log: Server Package: SoldierSkins
Log: Server Package: CommandoSkins
Log: Server Package: FCommandoSkins
Log: Server Package: SGirlSkins
Log: Server Package: BossSkins
Log: Server Package: Botpack
Log: Server Package: SkeletalCharsFix313
Log: Server Package: SkeletalChars
Log: Server Package: Troop
Log: Server Package: TroopSkins
Warning: Failed to load 'TroopSkins': Can't find file 'TroopSkins'
Critical: appError called:
Critical: Failed to load 'TroopSkins': Can't find file 'TroopSkins'
Critical: Windows GetLastError: There are no more files. (18)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UOpenGLRenderDevice::ShutdownAfterError
Critical: UObject::SafeLoadError
Critical: UObject::GetPackageLinker
Critical: UGameEngine::BuildServerMasterMap
Critical: ULevel::Listen
Critical: Listen
Critical: UGameEngine::LoadMap
Critical: LocalMapURL
Critical: UGameEngine::Browse
Critical: ClientTravel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 05/23/09 17:59:50

Just a copy of the log.
 
Last edited:

Kaal979

TheSinew
Jan 10, 2009
404
0
0
Germany
There must be an error - guess you installed a so called troop model but not the skins.
My skins are for the original models only and should work with any versions.
Try overwriting with UTDarkLegionIII!

P.S: Maybe because of the Xan Boss or Skaarij skins.
 
Last edited: