I've been trying to leverage the Deathmatch game mode to make a single player map. It allows me use bots and make them follow paths and attack and all of that fun stuff. Part of the mission though is that the player is being chased and has to escape and therefore has no gun. So I rigged up a give inventory node at the beginning of the level that takes away all their weapons which is good but when you run it in UT3 there is this messed up arm mesh that is attached to the player and takes the place of the gun mesh but it doesn't rotate with the player when they turn and it won't disappear even if you hide the gun mesh in the hud options. Any ideas on what I can do so I don't have this ridiculous looking arm floating around?