Here's what I think we should ship with:
Arena Match - Start with a weapon right out of the gate. Options for infinite ammo, allow other weapons, etc.
Weapon Tweaking - Modify the stats and attributes of all weapons in the base game. Perhaps even some modded weapons too. Who knows?
Weapon Replacer - Switch which weapons and ammo are spawned on the map and on ones person. Can do random starting weapons and/or random map weapons.
Vehicle Tweaking - Modify the stats and attributes of the base vehicles in the game.
Vehicle Replacer - Switch which vehicles are spawned on the map. Can do random vehicles.
Item Tweaking - Modify the stats and attributes of all items in the base game.
Item Replacer - Switch which items are spawned on the map and whether or not to give certain items at spawn. Can do random map spawns and random starting items.
Player Tweaking - Modify the stats and attributes of all players.
Regeneration - Set whether or not you want to regenerate ammo, health, or adrenaline (if applicable) and if so, how much and for what kinds of weapons.
^^^^ All of these should have team variants in which all such team mutators can modify what's given and happens to each individual team.
Gravity - Set a static value or a random one which changes at specified time intervals. Overrides map settings.
Fatboy - Players get larger and slower or smaller and faster based on score.
Darkmatch - Darkens the map and gives everyone a light source.
Force Third Person - Self explanatory.
Force First Person - Self explanatory.
Relics - Spawns specified relics on map and can set how the spawn. Allows for starting relics, random or otherwise.
Team Relics - Same as above except this is its team variant.
Vampire - Makes players health drain. Harming other players heals you. Configurable. Can specify which teams have this.
Instagib - Give all players an Instagib rifle. Can specify if headshots are called out and if team colors are used.
Jetpack - Allow players to fly for a specified amount of time. Configurable. Can specify which teams have this.
Sprinting - Allow players to go faster when a button is held down. Can set whether weapons are lowered when doing this. Configurable. Can specify which teams have this.
Loadout System - Players are allowed select a loadout of weapons, and perhaps even also items and relics, and spawn with them. Can set if their loadout changes are done immediately, and if so, how many times they are able to do this before having to spawn again.
Store System - Points are earned though specified means. Points are spent to buy certain weapons, items, or relics the player wants. Can set it to "automatic buying" where the game automatically gives you specified things when you hit a certain goal.
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And... that's all I got for now. It's quite the laundry list, I know, but each one of these should DEFINITELY be put in IMAO.
Arena Match - Start with a weapon right out of the gate. Options for infinite ammo, allow other weapons, etc.
Weapon Tweaking - Modify the stats and attributes of all weapons in the base game. Perhaps even some modded weapons too. Who knows?
Weapon Replacer - Switch which weapons and ammo are spawned on the map and on ones person. Can do random starting weapons and/or random map weapons.
Vehicle Tweaking - Modify the stats and attributes of the base vehicles in the game.
Vehicle Replacer - Switch which vehicles are spawned on the map. Can do random vehicles.
Item Tweaking - Modify the stats and attributes of all items in the base game.
Item Replacer - Switch which items are spawned on the map and whether or not to give certain items at spawn. Can do random map spawns and random starting items.
Player Tweaking - Modify the stats and attributes of all players.
Regeneration - Set whether or not you want to regenerate ammo, health, or adrenaline (if applicable) and if so, how much and for what kinds of weapons.
^^^^ All of these should have team variants in which all such team mutators can modify what's given and happens to each individual team.
Gravity - Set a static value or a random one which changes at specified time intervals. Overrides map settings.
Fatboy - Players get larger and slower or smaller and faster based on score.
Darkmatch - Darkens the map and gives everyone a light source.
Force Third Person - Self explanatory.
Force First Person - Self explanatory.
Relics - Spawns specified relics on map and can set how the spawn. Allows for starting relics, random or otherwise.
Team Relics - Same as above except this is its team variant.
Vampire - Makes players health drain. Harming other players heals you. Configurable. Can specify which teams have this.
Instagib - Give all players an Instagib rifle. Can specify if headshots are called out and if team colors are used.
Jetpack - Allow players to fly for a specified amount of time. Configurable. Can specify which teams have this.
Sprinting - Allow players to go faster when a button is held down. Can set whether weapons are lowered when doing this. Configurable. Can specify which teams have this.
Loadout System - Players are allowed select a loadout of weapons, and perhaps even also items and relics, and spawn with them. Can set if their loadout changes are done immediately, and if so, how many times they are able to do this before having to spawn again.
Store System - Points are earned though specified means. Points are spent to buy certain weapons, items, or relics the player wants. Can set it to "automatic buying" where the game automatically gives you specified things when you hit a certain goal.
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And... that's all I got for now. It's quite the laundry list, I know, but each one of these should DEFINITELY be put in IMAO.
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