People will never stop complaining about SMGs until they're removedI see some people still complaining about them.The new patch is awesome. SMG nerf ahoy!
People will never stop complaining about SMGs until they're removed
The really fun part is seeing people bitch that SMGs/rifles/etc require no skill, then seeing those same people never firing a disc until their opponent is on the ground or near a wall
Yea... takes so much more skill to rely on splash damage than landing a bullet
Interesting. You say opposite directions
I agree with your theory, but to stand on a enemy, non stationary Shrike? I did notice players ridding shrikes will eventually fall down when the pilot isn't flying in a straight-ish path, shouldn't that push them off the Shrike and kill them?
Firstly, once you are 'based' on the Shrike, the collision event is not triggered again until you stop colliding with it, then recollide (this is how Unreals collision works for Touch and Bump events, because they also have corresponding 'UnTouch' and the like), so falling off will not kill you unless you recollide.
You only need to be there for long enough to get the kill. The DPS of a fully upgraded repair gun (it doesn't matter which you use, they are all the same offensively) versus a Shrike is something ridiculous - it does 90 damage per hit, and more than 15 hits per second - so it takes about two seconds to 'splode it good.
This is the part I don't fully understand. I thought that if for instance, I am standing on the Shrike, meaning I am not moving yet "glued" to the Shrike, then I fall from it. Doesn't that re-collide with the player? Or is the player just sliding off off it, ignoring the re-collide process. Or even maybe it re-collides, but both the player and the Shrike speed are too similar to get the kill?
The collision event is triggered when the player first collides with the Shrike (their geometry intersects, although physics will prevent either from actually intersecting). The player will continue to be intersecting with the vehicle until they fall off or otherwise stop touching the vehicle. Falling off does not cause the same collision event (it's a 'no-longer-colliding' event). You won't get another collision event unless the player and the Shrike collide a second time.
At weekends the ammount of terrible players increases exponentially.
The matchmaking has an issue where it just doesn't care about player levels, it just dumps you in the game in the order you arrive (or click on a team). Having a couple of higher level game modes would help; or 'channels' restricted to high levelled players. A CTF mode for level 30+ only would be great.
I played a game today where one guy would deliberatly spinfusor a dropped flag so that only he could pick it up or return it. That was a massive WTF moment the first time he shot our flag out from under my feet, then bounced over to it.
The matchmaking has an issue where it just doesn't care about player levels, it just dumps you in the game in the order you arrive (or click on a team). Having a couple of higher level game modes would help; or 'channels' restricted to high levelled players. A CTF mode for level 30+ only would be great.
I played a game today where one guy would deliberatly spinfusor a dropped flag so that only he could pick it up or return it. That was a massive WTF moment the first time he shot our flag out from under my feet, then bounced over to it.
I've had games that were so unbalanced the enemy was holding our flag in our generator room just to troll us.
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