Wazzup, people?
Need some help with the UnrealEd.
When i create a wall with any texture (the wall is bigger than the texture's size), the wall's texture get's stretched, with an terrible quality, totally blurred.
I.E.: Want to make a wall with 512x512 with a brick texture (the texture's size is 256x256). Instead of having a wall with giant stupid blurred bricks, i wanna create a sequence of small bricks, just like the original non-stretched tex.
It seems the only way is creating a sequence of equal wall pieces with the same texture size. But that would f*** with the polygons number.
I'm sorry if i misspelled something, my english is a ruin.
Need some help with the UnrealEd.
When i create a wall with any texture (the wall is bigger than the texture's size), the wall's texture get's stretched, with an terrible quality, totally blurred.
I.E.: Want to make a wall with 512x512 with a brick texture (the texture's size is 256x256). Instead of having a wall with giant stupid blurred bricks, i wanna create a sequence of small bricks, just like the original non-stretched tex.
It seems the only way is creating a sequence of equal wall pieces with the same texture size. But that would f*** with the polygons number.
I'm sorry if i misspelled something, my english is a ruin.