Tutorial Categories

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Should tutorials be organized by content or by game?

  • Content! (Weapons, AI, Effects)

    Votes: 10 100.0%
  • Game! (Unreal, UT, Unreal2, Warfare)

    Votes: 0 0.0%
  • Neither!

    Votes: 0 0.0%

  • Total voters
    10
  • Poll closed .

ca

CHiMERiC Grandmaster
Oct 11, 1999
84
0
0
www.unrealscript.com
Okay, the old style of CHiMERiC organized the tutorials into categories based on their target (AI, Weapons, etc) but when I changed the design back in Nov. 2000 I altered the categories to just General, Unreal, and Unreal Tournament, so as to distinguish the old Unreal tutorials from the new UT ones.

Now I'm having second thoughts - maybe content categories would be more useful. Instead of General, Unreal, UT, Unreal2, UnrealWarfare, and so on I was thinking to organize by content and then have an icon next to it depicting it's target engine version. For example:

Weapons:
------------
Flamethrower (unreal)
Grenade Launcher (ut)
Minimizer (unreal2)
....

Which do you guys think would be better?
 

ca

CHiMERiC Grandmaster
Oct 11, 1999
84
0
0
www.unrealscript.com
It's going to be mainly the same deal, just with changes to a few of the major classes. At any rate, I plan to allow you to retrieve a list based on whatever you choose, so if you want weapon tutorials for unreal2 then that's what you'll get. Someday this site will be cool like that... :)