I have a mutator that randomly makes monsters attributes change, like speed, health, size, etc...
However, when the monster size is increased lets say doubled for the sake of argument, the gibs are HUGE. They even seem to be more than double, in any event they are way too big and block the map.
Is there a way to override the gib size? I have tried some stuff, but it seems like that happens inside the monsters own class definition. I am not sure what more to try.
I will keep looking, but if anyone can help that would be great!
However, when the monster size is increased lets say doubled for the sake of argument, the gibs are HUGE. They even seem to be more than double, in any event they are way too big and block the map.
Is there a way to override the gib size? I have tried some stuff, but it seems like that happens inside the monsters own class definition. I am not sure what more to try.
I will keep looking, but if anyone can help that would be great!