Name: DM-PressureII
Version: Alpha
Compatibility: UT3
Description: A remake of a classic map.
Comments:
This is a beta release. That means, that no major changes, like geometry being completely remade, will be done to the map. Right now I'm satisfied with the map from the gameplay/movement point, but I'd like to test it out to see if I'm right. Then will be the turn of the deco stuff and proper lighting, however I'd like to hear if some of the parts of the map should be darker or lighter.
Approximate changelist:
* fixed the problem with lifts getting broken when bots stuck on them
* made getting out of the water easier, though not as easy as I'd want it to (I guess that's a common problem here, remember the new Deck)
* trap is now working, though AI doesn't know yet how to trigger it. Also, no depressurization effect yeat - that will need coding and for now I have pretty much no I idea how to do the required effects (inflating+fov change)
* pretty much complete botpathing. I pretty much remember all the tricks players did and made sure the bots do the same. At least they can reach every pickup on the map. High-level bots will grab the sniper rifle.
movers sounds are not fixed yet - I know how to do that, but forgot about them. Also no bells and whistles in that one, so it's deadly silent and has no emitters. Lighting is WIP just as the deco.
Screenshots:
Note, the screens are of older build. Haven't taken any new yet and won't likely to do it now. May be later.
Credits: Juan Pancho ' XceptOne ' Eekels for the original level, Hourences for the useful tutorials and water textures.
Download: http://files.filefront.com/DM+PressureII+beta2rar/;10060085;/fileinfo.html
Once again, your feedback is highly appreciated.
Version: Alpha
Compatibility: UT3
Description: A remake of a classic map.
Comments:
This is a beta release. That means, that no major changes, like geometry being completely remade, will be done to the map. Right now I'm satisfied with the map from the gameplay/movement point, but I'd like to test it out to see if I'm right. Then will be the turn of the deco stuff and proper lighting, however I'd like to hear if some of the parts of the map should be darker or lighter.
Approximate changelist:
* fixed the problem with lifts getting broken when bots stuck on them
* made getting out of the water easier, though not as easy as I'd want it to (I guess that's a common problem here, remember the new Deck)
* trap is now working, though AI doesn't know yet how to trigger it. Also, no depressurization effect yeat - that will need coding and for now I have pretty much no I idea how to do the required effects (inflating+fov change)
* pretty much complete botpathing. I pretty much remember all the tricks players did and made sure the bots do the same. At least they can reach every pickup on the map. High-level bots will grab the sniper rifle.
movers sounds are not fixed yet - I know how to do that, but forgot about them. Also no bells and whistles in that one, so it's deadly silent and has no emitters. Lighting is WIP just as the deco.
Screenshots:
Note, the screens are of older build. Haven't taken any new yet and won't likely to do it now. May be later.
Credits: Juan Pancho ' XceptOne ' Eekels for the original level, Hourences for the useful tutorials and water textures.
Download: http://files.filefront.com/DM+PressureII+beta2rar/;10060085;/fileinfo.html
Once again, your feedback is highly appreciated.