Being someone that has addictively followed the Unreal series (I mean addictively) since Unreal Tournament II was announced (before ut2003 or Unreal Championship), I'm feeling I should post an annoyingly long analysis on how Epic MIGHT (emphasis on MIGHT) go about this game.
Generally, when we aren't seeing anything at all from Epic (not even news), it's because the game is going through such a dramatic metamorphysis that, in most cases, anything that is posted will be dramatically changed by the time the game is completed. All we have truly seen that might possibly be a part of the game is the Conquest (Unreal Warfare, now... this is why they're not talking - the name 'Conquest' was bogus) CityLights demo from E3, which showed off the most basic of elements in the game (three vehicles [an earlier version from before E3 showed the manta in action... not perspectively but you saw them attacking. in the E3 demo, a bug killed the script when the tank didn't show up after the part involving the new Scorpion], and we only saw the Rocket Launcher, the Flak Cannon and the Shock Rifle. There was also some bio globs floating about, but that's it).
When we do start seeing things, they will be (most likely) public playtests. Many times with UT2004, Epic would take over a LAN gaming center or create their own for a day or two for local residents (local meaning North Carolina) to try the game and give feedback. In most of these tests, we saw the only maps that we had been seeing throughout the production of the game (the one that stood out the most was ONS-Torlan, which made its own metamorphysis throughout the events. I remember the first videos of UT2004, which featured an ONS-Torlan that had very different base design to it, and even an ONS-ArcticStronghold without weapon lockers). ONS-Torlan became the level-oriented posterboy of UT2004, as it was in every public demo and video that came out during UT2004's production.
Mentioning this, I imagine that the demo will include whatever Unreal Warfare level the CityLights demo is in, and with that, Unreal Warfare.
Next is player models. In actual gameplay videos, we've seen Thundercrash, and that's it. So, expect the demo to have Thundercrash.
Also, Epic's demos always have one level for the most popular game modes. So, expect a new original DM map (I've yet to see any remakes appear in demos, except for the later UT2004 demos [which contained CTF-FaceClassic]), a new CTF map and possibly a smaller version of the CityLights UW level for Onslaught purposes, if even.
Mutators? A few fun ones. No instagib (as was the case with the first UT2004 demo).
Now, as far as release is concerned... not for a while. It took a long time for the UT2003 demo to come to fruition (unless you consider the leaks to be demos), and we didn't see the UT2004 demo until after roughly 7 months of public playtesting. Over time, we saw content in the UT2004 public playtests dwindle down (the first test included AS-Mothership, for example, though I should mention that we didn't even see DM-Rankin until the final playtest, which was about 3 weeks before the demo came out), and didn't see the demo until there was almost like a pinnacle in playtesting (new videos on a weekly basis).
In conclusion, Epic is being very quiet right now, and isn't showing a single thing, most likely because key elements of the game are still changing on a day-to-day basis. As we all know, UT2007 is being built using a backwards process where the game is written and the levels designed architecturally before the art and fluffyness is added. So, the fact that half of the levels are probably naked and the other half are coming out of the woodwork should be an indicator that we are very far from any sort of release at all.
Also, because the game is still changing, they have no concrete idea on the system specs, so we shouldn't be getting those anytime soon either. Note how they jumped on the non-credibility of the specs that were leaked about a month ago. This is because they aren't even truly certain on them yet.
So, the time frames I am predicting...I would say that they are, judging from how they've acted with past games, probably, contentwise, about 60 percent done. However, for anybody who knows the game making process, making the content is half the battle - getting it to work on literally any hardware design is even harder. This is where the public playtests, which I expect to start happening around March, will begin. They'll start testing the game out everywhere they go, and with that will come your media storm of gameplay videos.
After that, it will probably be another 4 months (taking us to July) before we get any sort of system specs (which will come before the demo, for obvious reasons). And after that, you can probably expect about a month of further bugsquashing, with some more playtests.
When the playtests and released content STOPS completely, as it always does, expect a demo in about 3 weeks. And after that, expect the game to go gold 2-5 weeks following. This takes us to August for the demo, mid to late September for the game itself.
Anyone wanna put money on this?