I just bought UT and downloaded the 4.13 patch. On a GeForce with the 3.68 drivers, the redeemer is rendered incorrectly - too far "out" into the scene so that I can see "through" the parts closest to me. Weird.
I tried re-installing UT fresh, tried the 4.05b d3ddrv.dll and the two beta d3ddrv.dlls (6 and 8?), but it still always gets drawn incorrectly.
I've tried all different types of settings in the 3.68 drivers (not that I believe any of them have anything to do with this, but truth is stranger than fiction =), but to no avail.
It occurs in both 16- and 32-bit color, seemingly regardless of any other settings.
Here's a pic: (have to copy/paste into browswer; host is lame... sorry...)
http://www8.50megs.com/tapped/UT_WTF.jpg
Any ideas?
Other than that, kudos to the code monkies at Epic for a job well done... runs real nice. Pretty good game, too. =)
Thanks.
[This message has been edited by tapped (edited 05-15-2000).]
[This message has been edited by tapped (edited 05-15-2000).]
I tried re-installing UT fresh, tried the 4.05b d3ddrv.dll and the two beta d3ddrv.dlls (6 and 8?), but it still always gets drawn incorrectly.
I've tried all different types of settings in the 3.68 drivers (not that I believe any of them have anything to do with this, but truth is stranger than fiction =), but to no avail.
It occurs in both 16- and 32-bit color, seemingly regardless of any other settings.
Here's a pic: (have to copy/paste into browswer; host is lame... sorry...)
http://www8.50megs.com/tapped/UT_WTF.jpg
Any ideas?
Other than that, kudos to the code monkies at Epic for a job well done... runs real nice. Pretty good game, too. =)
Thanks.
[This message has been edited by tapped (edited 05-15-2000).]
[This message has been edited by tapped (edited 05-15-2000).]