Hi,
We've got a really weird problem cropping up. All of the sudden the meshes we try and import from Maya using ActorX disappear when we build and run the game.
The static meshes "appear" to import just fine into UnrealEd, there properties all seem normal. But when we build the game and play it, poof!, no mesh - just a shadow where it should be!
My hope is this is something really dumb and there are suggestions out there. Thanks in advance. I'd rather be humble than stuck - so let me have it.
Dave Gerding
We've got a really weird problem cropping up. All of the sudden the meshes we try and import from Maya using ActorX disappear when we build and run the game.
The static meshes "appear" to import just fine into UnrealEd, there properties all seem normal. But when we build the game and play it, poof!, no mesh - just a shadow where it should be!
My hope is this is something really dumb and there are suggestions out there. Thanks in advance. I'd rather be humble than stuck - so let me have it.
Dave Gerding