"Vanishing" Meshes!

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

david.gerding

New Member
Feb 16, 2006
11
0
0
Hi,
We've got a really weird problem cropping up. All of the sudden the meshes we try and import from Maya using ActorX disappear when we build and run the game.

The static meshes "appear" to import just fine into UnrealEd, there properties all seem normal. But when we build the game and play it, poof!, no mesh - just a shadow where it should be!

My hope is this is something really dumb and there are suggestions out there. Thanks in advance. I'd rather be humble than stuck - so let me have it.

Dave Gerding
 

eastgate2

Member
May 17, 2003
68
0
6
orbiting
Since your hope indicates this might be "something dumb", I hope you wouldn't mind me asking whether you are saving the static mesh package after importing, over-writing the old one, before launcing the level?
 

CiberX15

New Member
Oct 5, 2008
26
0
0
I have the same problem and I did make sure that I saved my packages! when I save and load my map it says it is missing the resorces, but they're right there loaded up in the static meshes tab. I don't think it's even loading the My_Objects Package when it loads the map. I had this problem before and I just gave up and saved my objects in the preloaded packages.

I just went through and checked, a gun I made a year ago works but a cube I made a day ago just shows up as a shadow on the wall and it won't load with the map. WHY IS IT DOING THIS!
 
Last edited: