Hi everyone,
I have 2 new questions. In UT2003/UT2004 a character is ca. 54 UnrealUnits high. Does the sam goes for the Runtime? and
What is the relationship is between Maya-Units and UEd-Units?
Thanks for now
I have 2 new questions. In UT2003/UT2004 a character is ca. 54 UnrealUnits high. Does the sam goes for the Runtime? and
What is the relationship is between Maya-Units and UEd-Units?
Thanks for now