New Scoreboard

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Kitty.cat

It'll work, just not the right way.
Sep 18, 2005
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So, I know a lot of people complain about TDM. And there's quite a few people who would love to see it done away with and made it all DTAS or EAS. So I thought, how could we fix this? So I started planning, and here's what I came up with:

My plan is to replace the N1 Scoreboard.

How? To eliminate personal score as an objective. If we want to beat this TDM rambo attitude we have to make scores effective as a team.

Ideas on how to make it work:
•Have the roundly score be added for the final map score, and have that determine the winner (like EAS)

•Death counting negative scores - Encourage people to cover their teammates, reduce the need to run around solo on kamikaze missions. If your entire team is penalized for a kamikaze, the amount of this happenening will decrease because A: cripples your whole team score and B: people are going to try to cover the idiots better as to prevent unneccessary deaths. (And if people are actually caring about the scores, vote kicking is already in INF)

•Time - Real life op situations are pressed for time. Although we have a time limit already to rounds (mostly just for the dead people to not have to wait as long) it would be nice if the timeliness of your win increased your team's score for winning the round. This would prevent both teams being so afraid of losing teammates they sit and camp the whole time. An effective team will keep all their team alive and very quickly eliminate their opponent.

•Personal Kills - This won't effect the team score, but it will keep the people who care satisfied. Although realistically a real soldier would keep track mentally, INFers generally aren't like that. An idea on a more effective implementation: The only thing that is horrible about the current kill count system is that you know if you've killed someone because of it. This is just an unrealistic as having it say "you killed so-and-so". So rather than updating your kills as they happen, have it update at the end of the round. This way, if you throw a blind nade, and your soldier IRL wouldn't know if he got a kill, you can't just F1 and see "oh good I got 2 people with that."

•No Enemy Count - Goes along with eliminating the dynamic kill count. Having dead speak on will be a detriment to this ability, but that's ok. It makes it an option on the part of the other team for their opponents to know how many people are left or who died.

That's all I have for now. Does it need anything more?

The only problems I see with it are it not being very noob friendly (like EAS). But hey, everyone has to learn, eh? It might help people enforce balanced teams better if one team has a bunch of noobs detrimenting it. Like Keihas always says "we had to learn too"
 

Neabit

New Member
Oct 10, 2004
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I would change that the scoreboard update only after the round like the DTAS scoreboard and add some more information like kills / deaths. But i would not delete all player spezific scores and replaye it with teamscores.

TDM is not EAS or DTAS therefore a new scoreboard can't change my TDM gameplay.
 

hara

Where's my backup?
Aug 24, 2004
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Kitty.cat said:
If we want to beat this TDM rambo attitude we have to make scores effective as a team.

Rambo-Style is what TDM is about, isn't it? I don't think this will attract more people to play TDM. If you are looking for teamwork let's have some nice rounds EAS or DTAS. And let's work on getting EAS and DTAS a bit more attractive - it's been a while since I had some good games...
 

O_DoGG

Le Boner
Nov 17, 2002
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Hara said:
Rambo-Style is what TDM is about, isn't it? I don't think this will attract more people to play TDM. If you are looking for teamwork let's have some nice rounds EAS or DTAS. And let's work on getting EAS and DTAS a bit more attractive - it's been a while since I had some good games...

You speak the truth :tup:
 

ant75

aaaaaaaaaaaaaaaaa
Jan 11, 2001
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Agreed, if you take the e-penis off of TDM there's just no reason anymore to kill you opponent :).
 

BTH

Dickcheese Faggot
Nov 12, 2005
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or EAS maps where the attacker objective is to eliminate all oposition, that would be basically do it, but without reinforcements, so the map would be cycling constantly
 

Kitty.cat

It'll work, just not the right way.
Sep 18, 2005
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Neabit said:
I would change that the scoreboard update only after the round like the DTAS scoreboard and add some more information like kills / deaths. But i would not delete all player spezific scores and replaye it with teamscores.

TDM is not EAS or DTAS therefore a new scoreboard can't change my TDM gameplay.

Sorry, I thought I made that clear but I guess I didn't. Yeah, my intent is for no score updates til the end of the round so you are oblivious (like in real life) to the situation except for team communication. Also, I was suggesting you keep the player specific scores, but not have it count towards the team score (so if it's a 8x8 and everyone on your team kills 1 person in the same time it would take 1 person to kill all 8, it would count the same score-wise for the team.)


hara said:
Rambo-Style is what TDM is about, isn't it? I don't think this will attract more people to play TDM. If you are looking for teamwork let's have some nice rounds EAS or DTAS. And let's work on getting EAS and DTAS a bit more attractive - it's been a while since I had some good games...

For you and Neabit, my answer is: I know. Ultimately, you can play EAS like a TDM'er and TDM like an EAS'er. The idea behind this scoreboard is to make the TDM a little more realistic (getting rid of dynamic kill score keeping, etc), and give it some simple objective-esque scoring to make it more friendly to the people dedicated to EAS. Basically, it'd turn every TDM match into an EAS "eliminate the opponent" going 2 ways. Yes, people will still treat it like TDM, but those who want it as much like EAS will find it easier to settle for when noone wants to do EAS.

That's the idea, anyway.

Considering how many people don't play INF anymore because it's always TDM which they hate, the entire point behind this scoreboard change is to compromise between N1 Scoreboard and a realistic EAS-like team scoring method so that even the EAS'ers can feel decently comfortable playing a TDM game. I know it won't be perfect, because the objective will always be "eliminate the opponent" but making it time and efficiency-based will help. I figured this was a good middle ground. To take it a step further would be proposing a new game-type entirely (take DTAS for example.)


BTH said:
or EAS maps where the attacker objective is to eliminate all oposition, that would be basically do it, but without reinforcements, so the map would be cycling constantly

If we kept it TDM, it'd be round based and the maps wouldn't cycle constantly :)



Oh and P.S.
Any IMT or anyone that can tell me how hard this would be to code?
 
Last edited:

UN17

Taijutsu Specialist
Dec 7, 2003
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It would take a day for me or half an hour for a pro. Problem is that it's a waste of my time. Try a pro?
 

Kitty.cat

It'll work, just not the right way.
Sep 18, 2005
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Thank you, Nuke, for speaking for the entire community. You don't know this, and pessimism isn't going to solve anything.

I threw this out because it seems like a simple fix to something that needs fixing. I also want suggestions on how to make it even better, not this "INF is dead quit trying" bull.
So is anyone going to help jump in and see if we can't help fix the state of TDM or are we going to sit around and whine that it isn't worth it?
 
Apr 2, 2001
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Kitty.cat said:
Thank you, Nuke, for speaking for the entire community. You don't know this, and pessimism isn't going to solve anything.

But lots of silly suggestions gonna solve it, Misses-know-it-all...

Most TDM'ers I know play it for exactly what it is. Already minor stuff like RTS was disliked by some.

Those TDM avoiders, dislike it because of the mentality, the lack of an objective, the rushing, the "camper!" taunts, the stupid last player counter, the small ancient maps and probably more...

Non if this is going to be solved by a different scoreboard, (that nobody is willing to code anyway)
 

Kitty.cat

It'll work, just not the right way.
Sep 18, 2005
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Crowze said:
How about learning UnrealScript yourself? Then you could tell us how much of a 'simple fix' it is.

Show me how and I will, if it means saving INF from these pessimists.
 

yurch

Swinging the clue-by-four
May 21, 2001
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Kitty.cat said:
Show me how and I will, if it means saving INF from these pessimists.
Pessimists, or realists?

TDM's problems/unpopularity will not be fixed by it's scoreboard. The gametype has historically had many different scoreboards over the years. It has remained the same game.

The end conditions are what need changing, and at that point it will cease to be TDM. The last player timer is a bitch.

TAS is/was the best compromise, no matter how it is scored. I'm not opposed to say, an incremental consecutive kill bonus, but thinking that this is going to fix the fundemental flaws in the end conditions is total nonsense.
 

Kitty.cat

It'll work, just not the right way.
Sep 18, 2005
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I heard today someone complaining about how team INF was dead, and mourning it with me. I feel like this scoreboard would at least help give the idea that it's a team game, rather than another counter-strike (ooh did I say that?)

And thank you UN, watch me fail all my classes now :)
 

BTH

Dickcheese Faggot
Nov 12, 2005
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last chance for gameplay is Team-Speak, either if it's between a couple of players who know each other or the whole team, synchronised by the server