Ok what Im doing is making a new auto turret for use in Tactical Ops. Initialy, they start out inactive. But i want to send them a message to either activate on SF or Terr, or deactive. Ive been able to manipulate the trigger function to work on counts (1 trigger = SF, 2 = terr, 3 = deactivate). But when the round ends, i need to reset them back to the initial state of deactivated (unless you want to spawn the next round with turrets already blazing).
Any ideas on how to do this? In the trigger function, is there a way to determine what triggered it? when i looked at what was being sent in (Actor Other, Pawn EventInstigator), it gave me 'None' (i broadcasted a message using string(Other.tag))
Any ideas on how to do this? In the trigger function, is there a way to determine what triggered it? when i looked at what was being sent in (Actor Other, Pawn EventInstigator), it gave me 'None' (i broadcasted a message using string(Other.tag))