Final Version!
Just look over here:
http://forums.epicgames.com/showthread.php?p=25904586#post25904586
Just look over here:
http://forums.epicgames.com/showthread.php?p=25904586#post25904586
Last edited:
Amazing remake! The visuals are spot on and the music is a nice touch. Also, performance is very good (even on a lower-end machine like mine). This was one of my favorite maps from the Halo series, and I was considering making a remake of it myself, but it seems I won't have to bother .
The only really issue I found was that it seemed to be scaled a little on the small side. It's definitely smaller than it was in Halo, and in those corridors, for example, there's barely enough room to single-jump let alone double-jump. I understand that this might simply be because of it's use as a deathmatch map. Also, I can't be sure, but it sounds like there might be a glitch in the music. Much of the time it sounds like there's two music tracks playing at the same time over top of each other...
However, given that the original Hang 'em High was a CTF map, I think a CTF or even VCTF version of this map might be something to try out as well (in the case of VCTF, Scavengers would be a good pick, maybe vipers too if you have Avrils in the weapon lockers). For a CTF or VCTF version though, you would probably have to rescale it to be about 40% larger .
Overall, amazing job though :tup:
Nice work with the proportions, must of taken ages to get it right.
This is not meant to be a disparagement of your port, but I never understood how a map that looks and plays worse than many mappers' first time efforts could be shipped with a retail game.