UE3 - UT3 Trigger to Break Objects

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Icaroto

New Member
Mar 7, 2012
4
0
0
Hi guys!

So I have this situation:

I attach to my player a normal mesh (a "Glove") and to that Glove a Normal Trigger.

So when the player walk the glove and (at least I supose) the trigger follow him.

In kismet I created a "On Trigger Touch" to make damage in enemies and object... (On touch connected with a modify health)

But when I use my "Attack" (A normal punch) and the glove (with the trigger) touch the wall (A Fracture Mesh already working in UDK) doesnt break, nothing happends...

Someone knows why?


I didn't created a script for this weapon... only the things above... For one reason (And thats is another question lol, but this isnt the right topic for it):

- When I try to export a Glove with Bones to UDK using ActorX the glove appears with the mesh inverted on udk, like that:
http://imageshack.us/photo/my-images/543/inversed.jpg/

Can someone help with this 2 problems please? Or at least with the first one, since the second is for another topic here.

Thanks