Why does UT netcode suck for 56kers?

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LordKhaine

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MaEsTrO, I doubt your ping was that for a whole game. Best 56K ingame ping you'll ever get is around 120. Its just F1 messing up, hell, If I believed F1 totally I would have hit sub 50 before as well.

Lowest constant 56K ping you'll get is around 120-130. Anything lower than 80 odd (at a guess) would be impossible, even in a dos ping. Also note that F6 is normally far more accurate than F1, my F6 ping rarely goes sub 170.
 

BZMew2|PuF

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I agree, UT doesn't have the best netcode :p. I mean, I average 70 ping in good Counter-Strike servers, but my ping is usually 200-300 in UT, and I have aDSL :( :eek:. Pretty pathetic, IMO. I also hate the firing delay and the skating effect in UT. Oh, and when people appear frozen, and suddenly they're behind you. Bah.

(Maestro: FOR THE LOVE OF GOD MAKE THAT SIG SMALLER!!!!!! I'm at my grandparent's house right now on a 56k, and your sig is doing quite a number on it. I had a large sig too, and everyone bitched about it, but you can see that mine is much smaller now. You have to remember, not everyone is on DSL all the time :p)
 

darklite

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Originally posted by Rooster
Key line here:


CS netcode only FEELS good - it ain't. Talk about your cheating breeding grounds.

UT ain't great, but least it keeps everyone honest (okay, 99% of everyone).

eh.. You're right, it does feel good, and IMO that's all that really matters. I was like you once, I thought lag was just a fact of life and clientside prediction wasn't "right." Sure, neither clientside nor serverside are really "right," they both have advantages and disadvantages and it really just both boil down to personal preference.

Also, that quote is out of date by now -- zeroping can no longer hit people behind walls. Heck, I can't tell you how many times I've hit someone that was about to go behind a wall but it never connected, but I guess that's a tradeoff.
 

8-4-7-2

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If you get a 300 ping with DSL get a better ISP and let them check your phone lines.

It really doesn't matter if it feels good. It's the actually latency that counts. And even if you fire instantly, this latency is just at another place.
 

Stryker8

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good netcode, bad netcode, who gives a poobah
as long as i keep on getting 35-70 ping, its aok with me ;)
ps: adsl
 

Kilham

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Hey 8472 you're on ISDN :stick: so don't tell us stuck with a 28k m0dem connection about high pings ;).
Now you've gone and turned this into a LPB 0wnage thread.......
 

8-4-7-2

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I might be on ISDN but I get high pings too.

But this really isn't the point. The point is, that many people think you need DSL and a 50 ping to be good, sucessful or even to have FUN :rolleyes:

Now 0.5 seconds delays sucks, but a 200 ping is playable :rolleyes:
 

Kilham

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It's true that you can have fun and win with a 200-300 ping, but nobody with a 50 ping is going to tell you they'd rather be on dialup.
Well I might have ISDN by the time Unreal warfare is out. (Maybe if I bomb the local exchange BT will have to replace it with something more up to date....;).)
 

SimplyCosmic

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UT netcode rox for 56K'ers, period. Play Q3A and you'll see what I mean.

Odd. Most everyone else I know has had the opposite experience. In fact, Netcode and handling of custom player models are the only two flaws I've ever disliked about UT.

Epic has never had the best netcode out there, but if you think UnrealTournament is bad, try looking through old Unreal posts. The terrible U1 netcode was half of the reason most people never played the first game in the series, the other half being the then monster of a machine you needed to play it.
 

Cablebait

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As i dont play much online with other games,i can only tell you that ut is much better than q3 netcode.I think the prob is the bandwidth the game requires.The default netspeed of 2600 ,just isnt enuff,and if you try to raise it like i do,you better get instant kills.Because soon after a firefight my ping will spike about 50-150 higher.I have played probably in the neighbourhood of 2000 ut games,and i have never been locked immobile or pushed in midair by a minigun the way high bandwidth players can.I can always here the rockets loading and lil footsteps of 56k peeps,but often high band players can walk right behind me and i dont see them or hear them.It go figures,that there is some prob with the netcode for sure.I just live with it and enjoy it as a game.else i would run out and buy dsl or cable myself.
 

mentat_void

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Re: Re: Re: Why does UT netcode suck for 56kers?

Originally posted by Pope


Yeah, not your actual FPS (your PC might be able to push out 100) but the poor old 56k can only bring in 30 (probably less) frames of info for your machine to draw.

In general, the more demanding matches in UT (say 16 players) push/pull a bit more than a 64kpbs conn can handle. I'm on ISDN64 and seldomly have throughput problems but I have witness some.

Well, I never used timedemo 1 online before and you are right---30 fps no higher, but on some servers I got 60 fps and no higher-why? I like Tac Ops alot but have yet to kill anyone cus of the netcode :-( It has way better graphics than CS by far, but I cannot play it because of gunfire lag. Thats why I like CS so much because when I press fire, it fires and you are dead. In CS its skill to be a good player where UT Tap Ops, its ping. I am going to move to a different place in town, hopefully with dsl or cable available, then I will own you guys on tac ops, but until then I will play UT just to look at graphics :=)
 

Pope

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On the zero ping issue:
I agree with darklite, ZeroPing doesn't suck, it's just a totally different philosophy on how the game is played.
Online gaming netcode has an impossible obstacle to overcome: it has to make delays in events disappear, it has to delete hundreds of milliseconds, as if they never existed. Zeroping tries to make the game feel as if the delay never existed while UT netcode makes you lead your targets because Epic (apparently) believes that these delays cannot be effectively overcome and attempts to do so leave many holes in the resulting netcode (to which I agree). On the other hand, using ZeroPing (and similar netcode enhancements) does not require target leading. A hit is a hit. Yeah, I know, you sometimes get hit when you're behind a crate. This mostly has to do with the fact that you have to move at least your ping's amount of time quicker than your opponent. Anyway, weird things happen with the UT netcode too, especially between players with big ping differences.

On the F1 vs F6 issue:
Taken from this thread:
Originally posted by SimplyCosmic
Alright, just for the record, the ping displayed with F1 is your actual honest-to-goodness ping. This is the time in seconds that it takes for a ping packet to travel to the server and back.

However, pure ping doesn't mean much in a regular game. There are other factors, such as the time it takes to process that packet, both by you and the host server, the slowdown due to rendering a frame, etc.

The F6 number you get is what epic calls "effective ping" and takes into account things like the server's current processing load, your computer's current processing load and graphics draw time, a little bit of averaging to get you a more "realistic" number.

For those of you in America, where this gets mentioned, think of the F1 ping as the current temperatue, and F6 as "windchill" which is how it feels to a person outside. F1 is true ping, F6 is "adjusted"
 

Ve7

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It is possible to win with 56k, you just have to be a much much better player than your lpb oponents. And know the maps well enough to avoid the minigun which will bring any hpb to their knees.

noobsownlod3.gif


That's not a pingspike from Mofo it's a 56k modem from the UK to the states, Texas.

And those aren't newbies, Sixc is a Dark Desciple.

But it takes an insane amount of skill to be that good :(
 

LordKhaine

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Actually SC most 56K'ers love UT netcode, as it pings nicely and steady, plus you can still move around when you lag. In most other games you either slide with no control (quake 2), or freeze on the spot (q3a).

But I have to admit that the UT netcode isnt very good for LPB's, its a 56K'ers netcode really. The total opposite of Q3A, where the netcode is very good for LPB's, but sucky for 56K'ers.