MultiDecalLevel

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Shiit

Shiit
Dec 19, 2000
168
0
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Wo, I have no idea. But it might be some weirdo canceled function, like bFilterByVolume. That one locks the game when you try using it.
 

Mychaeel

New Member
As far as I know, MultiDecalLevel specifies over how many additional adjacent individual surfaces a decal can span (happens when you place a decal on a nonplanar surface).

Set MultiDecalLevel to a higher value for large decals (like the Redeemer scorch mark, NuclearMark, with MultiDecalLevel 4) and to a small value for small decals (like the Enforcer shot, Pock, MultiDecalLevel 0).
 
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