UT99 had characters and enviroments with ridiculously bright colours, fantastical colors and skies, they werent a problem cause there was good contrast, bright and dark areas and so on! Bio Sludge really stood out in UT99, characters/pickups stood out from their background.
the washed out uncontrasting light of UT2k4 is the real problem!
I dont want a DOOM 3 style dark match in UT!
the industrial maps in ut99 have a far greater range of rich colours
they really used the whole pallette there, aswell as coloured lighting!
The same maps in UT2k4 look like a samey, bland, dull pile of metal ****
they all blur into the one for me!
Epic needs to get rid of those horrible invisible barriers they put in UT2kx/UC2,
they dispell the illusion of a real gameworld esp with the sky.
At least give the player a bit of freedom to travel outside the normal bounds of the map, decorate the outer parts of the maps with sounds and nice graphical features //a far of view of the next map you will be fighting in
some fantastical Alien creatures scavanging, a few dino bird harpies flying in the sky.
Its little features like these that lend to the feeling that the maps is a unique whole complete world with its own story and past, and that what the player is seeing is only a snapshot of something entirely grander!
What they have now is a collection of meshes thrown together that look all the same!
the washed out uncontrasting light of UT2k4 is the real problem!
I dont want a DOOM 3 style dark match in UT!
the industrial maps in ut99 have a far greater range of rich colours
they really used the whole pallette there, aswell as coloured lighting!
The same maps in UT2k4 look like a samey, bland, dull pile of metal ****
they all blur into the one for me!
Epic needs to get rid of those horrible invisible barriers they put in UT2kx/UC2,
they dispell the illusion of a real gameworld esp with the sky.
At least give the player a bit of freedom to travel outside the normal bounds of the map, decorate the outer parts of the maps with sounds and nice graphical features //a far of view of the next map you will be fighting in
some fantastical Alien creatures scavanging, a few dino bird harpies flying in the sky.
Its little features like these that lend to the feeling that the maps is a unique whole complete world with its own story and past, and that what the player is seeing is only a snapshot of something entirely grander!
What they have now is a collection of meshes thrown together that look all the same!
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