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Old 21st Nov 2005, 06:45 PM   #1
MrBond
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Devastation: Coding

This thread gives a general overview of most of the coding necessary to pull Devastation together. There's a lot of new material, and I don't think I can handle it alone. If someone else wants to try to tackle a project, by all means, go ahead.

Decorations
- No info yet...

Weapons
- Skaarj Battle Blade
- Assault Shotgun
- Cluster Grenade

Creatures
- Insectoid
- Skall

Vehicles

The one I'd like to call the most attention to is vehicles. I myself am working on vehicles for another modding project, and I know it's going to be a long, difficult process. But I think vehicles can be included, greatly adding to the "fun" of the mission.
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Old 22nd Nov 2005, 10:30 AM   #2
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Vehicles? Now that sounds fun.

1. Ships (Lots of NPC ships)
2. Hover Tanks? Hover Transporter?
3. Animals?
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Old 22nd Nov 2005, 11:31 AM   #3
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Most of them would likely be the hovering type, as adding wheels = lots of polys real quick...
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Old 22nd Nov 2005, 03:28 PM   #4
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Yeah I bet they do.
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Old 6th Dec 2005, 11:54 AM   #5
MrBond
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I suppose it's proper to update the public side, now that the private has been set up.

I added a section called "Active Coders". It outlines who is currently involved with coding, no matter how large or small the role is.
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Old 6th Dec 2005, 03:46 PM   #6
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If you made backups of everything we need.
When I think you can delete all these posts we added.
I mean if you can do that ofcourse. :/
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Old 7th Dec 2005, 08:46 PM   #7
MrBond
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Bah, I'll just add a thread to the WIP section detailing the active team members. It'd be kinda silly to go through every section to make changes.
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Old 8th Dec 2005, 04:35 AM   #8
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hehe.. sounds good.
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