OK, grabbed the demo finally. Agreed, GetRight is a _must_! Installed it without a hitch.
The game supports Glide and DirectX 7.0a. No software mode, you gotta have a card. The graphics are lush and juicy, with all the UT trimmings (lens flares, semireflective floors, etc). I have an Athlon 500, 64 megs, and a Voodoo 3 2000, and it ran as smooth as Unreal, which is to say, occasional minor slowdowns but mostly smoothness. The worst I can say about the graphics is the occasional 1-2 second pauses during disk access, which actally happened _less_ than Unreal. (Need 128 Megs! A defrag would help too.)
The demo contained a training level and one real level. I haven't finished the real one yet (and I'm only playing on med difficulty!)
The weapons are all very realistic; they have recoil, they actually take _time_ to reload, and you have to watch you ammo level carefully. Infiltration fans will be in heaven, while hard-core fraggers might become frustrated. One thing I didn't like was the need to scrounge for ammo on the battlefield. You'd thing an agent for a high-ranking organization would be given enough ammo to fight with before being sent out!
The level of detail and interactivity is insane. If the full version ships with an editor, of if UnrealEd can be adapted to work here, I'm switching from UT to DX editing in a heartbeat! (don't worry, you're not missing much, my maps all suck).
will keep you posted,
Hairball
The game supports Glide and DirectX 7.0a. No software mode, you gotta have a card. The graphics are lush and juicy, with all the UT trimmings (lens flares, semireflective floors, etc). I have an Athlon 500, 64 megs, and a Voodoo 3 2000, and it ran as smooth as Unreal, which is to say, occasional minor slowdowns but mostly smoothness. The worst I can say about the graphics is the occasional 1-2 second pauses during disk access, which actally happened _less_ than Unreal. (Need 128 Megs! A defrag would help too.)
The demo contained a training level and one real level. I haven't finished the real one yet (and I'm only playing on med difficulty!)
The weapons are all very realistic; they have recoil, they actually take _time_ to reload, and you have to watch you ammo level carefully. Infiltration fans will be in heaven, while hard-core fraggers might become frustrated. One thing I didn't like was the need to scrounge for ammo on the battlefield. You'd thing an agent for a high-ranking organization would be given enough ammo to fight with before being sent out!
The level of detail and interactivity is insane. If the full version ships with an editor, of if UnrealEd can be adapted to work here, I'm switching from UT to DX editing in a heartbeat! (don't worry, you're not missing much, my maps all suck).
will keep you posted,
Hairball