Ok...
the question may sounds a bit weird, but the fact is that I'm writing a Campaign thing for UT and i need to save a list of maps and other configs for a custom campaign made by the user.
To do this i was trying to use DataObjects, but i need a GameInfo thing to use the DataObjects functions (load, save, delete, etc). And i can't access any from the GUI
So, with that back to the first question: how do i access a gameinfo from a GUI?
Or even: there is another way to use DataObjects besides with a game info?
Thanks!
the question may sounds a bit weird, but the fact is that I'm writing a Campaign thing for UT and i need to save a list of maps and other configs for a custom campaign made by the user.
To do this i was trying to use DataObjects, but i need a GameInfo thing to use the DataObjects functions (load, save, delete, etc). And i can't access any from the GUI
So, with that back to the first question: how do i access a gameinfo from a GUI?
Or even: there is another way to use DataObjects besides with a game info?
Thanks!