GameInfo at a GUI?

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MKhaos7

Member of Clan |UED|
Apr 14, 2004
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Ok...
the question may sounds a bit weird, but the fact is that I'm writing a Campaign thing for UT and i need to save a list of maps and other configs for a custom campaign made by the user.

To do this i was trying to use DataObjects, but i need a GameInfo thing to use the DataObjects functions (load, save, delete, etc). And i can't access any from the GUI :(

So, with that back to the first question: how do i access a gameinfo from a GUI?
Or even: there is another way to use DataObjects besides with a game info?

Thanks!
 

[SAS]Solid Snake

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Jun 7, 2002
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www.digitalconfectioners.com
The PlayerController has access to the client side version of the game info. PlayerController is found by the GUI through several method, but I prefer using PlayerOwner() which is within GUIComponent (Most GUI classes extend from GUIComponent, but I had to mention it anyways, just in case).