Error caused by UnrealEd

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ArnoOnline

New Member
Mar 25, 2005
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I made a texture and added it to a package in UnrealEd. Now everytime I change the package and save it again in UnrealEd my code (which uses the texture) it doesn't compile (only after the first creation of the package I can compile the code). I found the problem on this forum already, but no answer to it (http://forums.beyondunreal.com/showthread.php?t=136319). I also use EXEC to include the package cause I don't know how to do it in any other way =P. Can anyone tell me how to include the texture with an other method than I use or how to fix the compile error?
 

ArnoOnline

New Member
Mar 25, 2005
7
0
0
No, it happens after saving the package again. This is what I do:

I import a texture, give it the right properties and save the package. I compile the code and everything works fine. When I now go the the UnrealEditor again and save the package again (overwriting the old file) I can't compile the code anymore (just like the other guy in the other topic) because of a general protection fault.
 

ArnoOnline

New Member
Mar 25, 2005
7
0
0
Got another problem with this type of importing. If I use a texture as a decal (so it draws it) than the texture isn't masked anymore =(. Anyone knows a way to use custom textures in an other way?