I made a texture and added it to a package in UnrealEd. Now everytime I change the package and save it again in UnrealEd my code (which uses the texture) it doesn't compile (only after the first creation of the package I can compile the code). I found the problem on this forum already, but no answer to it (http://forums.beyondunreal.com/showthread.php?t=136319). I also use EXEC to include the package cause I don't know how to do it in any other way =P. Can anyone tell me how to include the texture with an other method than I use or how to fix the compile error?