Hi Allll,
I have made a skybox, and to keep the image good res i made the pics 512 X 512 bitmaps which are 768k... (lowering to 245 colors was not acceptable)..
Now within unreal editor i compressed them to DXT 5 making each image 342k..
What I would like to know is what is the difference between DXT 1, 3, 5 as i notice that the different formats are used for different pictures within unreal textures ???????? Which do you use for what ?
Also does anyone know of a good FREE *.dds to *.bmp converter?
Attached for your viewing is a pic of the skybox with basic terrain sketch that i made with Terragen...( a good free skybox creator)...
cheeeeeeerrrrrrrrrrrssssssssss ato
I have made a skybox, and to keep the image good res i made the pics 512 X 512 bitmaps which are 768k... (lowering to 245 colors was not acceptable)..
Now within unreal editor i compressed them to DXT 5 making each image 342k..
What I would like to know is what is the difference between DXT 1, 3, 5 as i notice that the different formats are used for different pictures within unreal textures ???????? Which do you use for what ?
Also does anyone know of a good FREE *.dds to *.bmp converter?
Attached for your viewing is a pic of the skybox with basic terrain sketch that i made with Terragen...( a good free skybox creator)...
cheeeeeeerrrrrrrrrrrssssssssss ato