First of all, hi. I've been doing mapping for Source Engine games for the last two years, some mapping design for Crysis and recently have decided to give unreal a shot.
However, none of the default static meshes in UT3 have inspired me to do anything, so I'm mapping for Unreal Tournament (transitioning from using BSP details to meshes is harder then I thought)
So anyways, I'm working on part of my first map for unreal tournament just to get my feet wet. It takes place on top of and inside of a sky scraper. I just started working on an office complex after finishing the basics of the outside. Heres a quick picture of one of the cubicles.
Now multiply that by... Well... Alot
Now when I try to rebuild the geometry, it crashes on me. Judging by the error message that pops up, I'm assuming its a problem with the number of brushes I'm using. Also, my map file is 2.4mb (most other default maps I've seen are around 1.8mb or 900kb) I have a couple of custom 2d extruded brushes that I've used for things like computers and other details, could those things have brought the map over the edge?
tl;dr version
What is the maximum number of brushes a map can handle?
Also, some tips for optimizing would be nice. It seems things work MUCH differently in the ways of performance than Source
If you need more pics of the rest of the map, I can easily provide them. And thanks in advance for the help
However, none of the default static meshes in UT3 have inspired me to do anything, so I'm mapping for Unreal Tournament (transitioning from using BSP details to meshes is harder then I thought)
So anyways, I'm working on part of my first map for unreal tournament just to get my feet wet. It takes place on top of and inside of a sky scraper. I just started working on an office complex after finishing the basics of the outside. Heres a quick picture of one of the cubicles.
Now multiply that by... Well... Alot
Now when I try to rebuild the geometry, it crashes on me. Judging by the error message that pops up, I'm assuming its a problem with the number of brushes I'm using. Also, my map file is 2.4mb (most other default maps I've seen are around 1.8mb or 900kb) I have a couple of custom 2d extruded brushes that I've used for things like computers and other details, could those things have brought the map over the edge?
tl;dr version
What is the maximum number of brushes a map can handle?
Also, some tips for optimizing would be nice. It seems things work MUCH differently in the ways of performance than Source
If you need more pics of the rest of the map, I can easily provide them. And thanks in advance for the help