Hi, I'm wondering if it's possible to stretch a character mesh outwards, until it reaches a certain point. Let me try to explain it:
Standard Player: []
Stretched Player: [_________________]
Once it stretches out to a certain point, I'd like it to stretch back like this:
At stretch: [_________________]
After stretch:
Basically, after the stretch, I want the player shot off at a high velocity and teleported to another section of the map. But the player has to stretch in after teleporting, and then go back to normal size. I'm trying to create a hyperspace entry/exit effect. For those of you who've watched Stargate SG-1 and Stargate: Atlantis, you may know what I mean. The particles are easy to do, but I can't figure out the player stretching.
Any help would be greatly appreciated.
Standard Player: []
Stretched Player: [_________________]
Once it stretches out to a certain point, I'd like it to stretch back like this:
At stretch: [_________________]
After stretch:
Code:
[_________________]
[_____________]
[__________]
[______]
[__]
[] [b](normal character size)[/b]
Basically, after the stretch, I want the player shot off at a high velocity and teleported to another section of the map. But the player has to stretch in after teleporting, and then go back to normal size. I'm trying to create a hyperspace entry/exit effect. For those of you who've watched Stargate SG-1 and Stargate: Atlantis, you may know what I mean. The particles are easy to do, but I can't figure out the player stretching.
Any help would be greatly appreciated.