VE3D rolls out the details - and some tasty screenshots - on Tripwire's soon-to-be-released Red Orchestra: Heroes of Stalingrad. TWI remains coy about the release date and reveals only that the release date is "not too soon, not real far" and that there will be a big beta test.
This new version will bring many changes, among them a couple of new gametypes, including Countdown and an interesting Multiplayer Campaign Mode:
This new version will bring many changes, among them a couple of new gametypes, including Countdown and an interesting Multiplayer Campaign Mode:
They found that oftentimes players will experience a match so intense, they're left dripping with sweat, but the whole experience only lasts fifteen minutes. They wanted a way to encapsulate that experience and stretch it out, while giving the game more depth. At this point in our conversation, John asked for my pen and began sketching out a checkered map on my notebook.
Each box represented a different map in the game, and he explained that this Multiplayer Campaign would act like a metagame of Risk. When players enter into the campaign, it's a giant power struggle. As a team wins a map, it's marked on that large map and the battle progresses into a new area. As teams win they gain Combat Strength, which directly ties to reinforcements and allows them to fight further against the losers. Thus, as one team captures more areas, they both grow stronger but use more strength, leaving them more vulnerable as they approach complete domination. This creates an epic tug-of-war in which those original fifteen minute white-knuckle rumbles turn into a two to three hour war. This brings a new level of immersion to the experience and sounds like it will allow players to truly get lost in battle.