My friend and I are developing a zombie-survival game with UDK, and we're working on implementing some melee weapons. We would like for the player to lose some stamina when swinging a baseball bat, but we're not quite sure where that would be handled programmatically - we were thinking probably the InventoryManager class, since that interfaces with a pawn and handles the firing functions. I'm just not sure how to go about adding the functionality, and any help or a nudge in the right direction would be much appreciated.