Ah yes... the loading screen - the original Oasis one is in the JBTexLoading package yes? But it won't work because the map name has changed? Is there any way to let it use that loading screen to save having to include it with the map? Maybe JB2004c could fix it?
And no offence, but it definitely doesnt look as good as the previous.
None taken... I'm aware of that. But it still looks good enough in my opinion - if I'm going to spend time making a map look prettier I'd rather spend it on a new one
Are the turrets across from the base entrances accessible for both teams...? If so, is that on purpose?
Good question - I had it that way on purpose I
think, for when they used to be in near the release switch (or maybe the team locking doesn't work on them or something). But I'm not particularly attached to either option - what do others think? Team locked or as is?
It's a pity it's not possible to invade the bases from above with a Manta, and that you can't get on that rock bridge spanning the valley. (Actually, it's possible to get on one end of it in a Manta, but then you're blocked from proceeding any further on it.) Then again, perhaps some people would consider that an exploit.
Yea, one of my missions with this map was to avoid manta spam at the release switches - in fact I didn't want any vehicles to get in by the switch at all. I'd like to keep it that way, personally, seeing you can trigger the switch while in a vehicle and I think it'd be too easy.