Unreal Championship 2 runs on the 360, but it doesn't fill a 16:9 screen (black pillarboxing). And it's not running at 4:3 either - it's somewhere between 16:9 and 4:3. The HUD elements are definitely stretched, but the actual in-game (3D) environment looks normal. What is going on?
I once saw a thread where someone said that setting the 360 to 1080i made widescreen work normally, but this isn't true. The width of the screen does change marginally when certain resolutions below 1080p are selected, but there is always pillarboxing.
I once saw a thread where someone said that setting the 360 to 1080i made widescreen work normally, but this isn't true. The width of the screen does change marginally when certain resolutions below 1080p are selected, but there is always pillarboxing.