Agent_5 said:
According to the stats you started doing it three minutes into the game, got a whopping 9 kills with your spider mines, while the rest of your team was out trying to build node one - which despite your best efforts we rebuilt a few times ourselves. Your only real accomplishment was making sure we didn't have a paladin to work with, and it just might've been more efficient for you to have stolen it rather than camp in our base for twenty minutes.
I know, it looks bad, but I wasn't going out of my way to do it. The fastest route from the node I spawned at to the enemy primary node is straight through the enemy base. I figured I'd do something while I drove through in my manta, letting my teammates use the stronger vehicles. I'd spend all of ten seconds in the base when no one was there to bug me. (I did steal the Paladin when it was unlocked
) That node always gets rebuilt, because it is so close to the base.
Mines let you do all this without diverting team resources, and the layout of the map makes it an obvious tactic you'd have to consciously deny yourself. Like spawncamping in Romra, it's annoying as hell, but If you've got the shot you have to take it.
As for node setups, I thought it wasn't possible to use alternate setups with mapvote. Is it possible to use Random, so at least sometimes you get a decent setup? The vast majority of default setups are awful.
As far as a new Torlan, you can't polish a turd. If the node setup sucks, the gameplay will suck. There's a version with a different setup/extra nodes which you can get
here, which is worth looking at. It already incorporates some of T2A's changes, such as the Bender-Tank swaps. The couple of times I played it, albeit with a lot more people than FragBU, it seemed a lot better.