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djthretz

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Sep 27, 2001
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Ok this is a hard quetion.... maybe. How do i use the Exec commands to give a custom gun a custom skin. i see like load file models\redplasma.pcx. How does that work? why does it use the thing models\ and how does it know which UTX file the texture comes from........... OK WHATEVER UNREAL ED! YOU ARE A DUMB THING UNREAL ED... heh........sorry. Please someone reply back AND HELP ME! heh

Thretz
 

Papapishu

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Jun 18, 2001
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This is the code for importing a mesh and the appropriate texture

Code:
#exec MESH IMPORT MESH=railgun_pickup ANIVFILE=MODELS\railgun_pickup_a.3d DATAFILE=MODELS\railgun_pickup_d.3d X=0 Y=0 Z=0 unmirror=1 //Importing the model
#exec MESH ORIGIN MESH=railgun_pickup X=0 Y=0 Z=-15 //Setting its position

#exec MESH SEQUENCE MESH=railgun_pickup SEQ=All STARTFRAME=0 NUMFRAMES=30  //Animation sequences

#exec MESHMAP NEW MESHMAP=railgun_pickup MESH=railgun_pickup //Defining name of meshmap (texture mapping coordinates)
#exec MESHMAP SCALE MESHMAP=railgun_pickup X=0.1 Y=0.1 Z=0.2  //Scale the meshmap

#exec TEXTURE IMPORT NAME=RailSkin FILE=textures\RailSkin.pcx GROUP=Skins FLAGS=2  //Import a pcx-file and give it a name
#exec MESHMAP SETTEXTURE MESHMAP=railgun_pickup NUM=1 TEXTURE=RailSkin  //Assign the texture to the model using the meshmap

The MODEL/... thing its the MODEl directory from the "root" of your project directory, you might use something else if you want to.
I often use TEXTURES/

This is the way to load a texture from a pcx file.
If you want to load a .utx file you do like this:

#exec OBJ LOAD FILE=..\Textures\SkyCity.utx

For instance.
Then you can ready to use the textures from the utx-file
This is used mostly if you have an external package that isnt opened by deafult when you start a game (most packages...)

Hope that helps