I was looking around on the wiki and found this:
ZTest must equal false on the texture for this to work
I slapped it in my HUD and I could see the pawns directly through BSP, karma actors, but not statics... Which is why I am here. Is there anyway I could see through statics?? I want to be able to see the pawn through anything.
And if not is there any other way I might be able to accomplish this effect?
ZTest must equal false on the texture for this to work
Code:
foreach DynamicActors(class'pawn', p)
{
if ( p != playerowner.pawn )
{
p.SetOverlayMaterial(FinalBlend'XGameShaders.ModuNoise',0.75, false);
}
}
I slapped it in my HUD and I could see the pawns directly through BSP, karma actors, but not statics... Which is why I am here. Is there anyway I could see through statics?? I want to be able to see the pawn through anything.
And if not is there any other way I might be able to accomplish this effect?
Last edited: