How do I keep my mod info from being uploaded to other players?

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Trusty Mutsi

New Member
May 8, 2000
5
0
0
When I have the infiltration mod off in the game, UT still uploads the mod info to players joining games I host. Is there any way to stop this from happening if I want to host a plain vanilla UT game?PThanks:)
 

Catalyst

science begets death
Jul 18, 1999
1,388
0
36
42
CA, USA
Try removing the InfiltrationUT package from the ServerPackages= line in UnrealTournament.ini, or commenting it out when not in use with the semi-colon, i.e.:

;ServerPackages=InfiltrationUT

Chris Robbers
Infiltration Insider
 

Trusty Mutsi

New Member
May 8, 2000
5
0
0
Cool! I'll try it.

I'm hoping to be more active here and try to make my own maps as well, even though I don't have the first clue how;)

Thanks!ü